Pre-Order ThreeZero 20" Titanfall Atlas with fully articulated 6-inch IMC Battle Rifle Pilot figure

Titanfall is a 2014 multiplayer first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts. In Titanfall, players control “pilots” and their mech-style Titans, and fight in six-on-six matches set in war-torn outer space colonies. Titanfall is a shooter game played from a first-person perspective. Players fight as free-running foot soldier “pilots” who can command agile, mech-style exoskeletons — “Titans” — to complete team-based objectives. The game is set on derelict and war-torn colonies at the Frontier fringe of space exploration as either the Interstellar Manufacturing Corporation (IMC) or the Militia.

The Atlas is the original Titan model produced by Hammond Robotics. It has a balance of mobility and armor, having more mobility than the Ogre, but more armor than the Stryder. This was the first Titan to be revealed. Based on photos of the titan standing next to a pilot it can be estimated to be between 20-25 feet tall. Its main entry point is in its chest, which opens up for the player. The Atlas also has a secondary entry point in a small hatch in the top. This is also the eject port for the Atlas.

ThreeZero has released a huge gallery and info for their upcoming Titanfall Atlas with 6-inch tall Pilot. Each Atlas features fully openable hatch, comes with 6″ tall and articulated pilot; and light up feature for top part and cockpit with interchangeable blue and red lights. Please see the specs below for the full info.

Scroll down to see the rest of the pictures.
Click on them for bigger and better views.

The detailed specs of the 20.5″ (52.1cm) tall Atlas and 6″ (15.2cm) tall pilot are as follows: Titanfall Atlas specs & features: Model stands with ~20 inches tall with incredibly detailed parts and over 100 articulation parts. 5 real pistons control the movement of the waist. Comes with XO-16 Chain-gun (detachable ammo drum). Fully openable hatch with cockpit. Movable armor plates on both torso & legs. Light up feature for top part and cockpit with interchangeable red & blue color. Rotatable front vision ball. 2 side-gun magazine case with fabric material. Articulating fingers & toes. 3A X 2 batteries required (batteries not included)
Fully posable 6-inch IMC Battle Rifle Pilot figure, which can be positioned inside the cockpit. Pilot figure comes with detailed armor parts, with R-101C Carbine and fabric clothing.

You can pre-order this ThreeZero 20-inch Titanfall Atlas with fully articulated 6-inch IMC Battle Rifle Pilot figure at TFH (link HERE)

Related posts:
November 18, 2007 – Hot Toys MMS Movie Masterpiece Series 1/6 scale “Aliens (1986)” Power Loader with approximately 12-inch tall Ellen Ripley figure (pictures HERE)
March 18, 2010 – Mattel “Avatar” MK-6 Amplified Mobility Platform (AMP) in Action! Posts HERE and HERE
July 2, 2011 – P is also for Power Loader posted in my toy blog HERE
July 13, 2011 – S is also for Slugfest OR Bitch Fight: Ripley vs Queen Alien (pictures HERE)
January 1, 2014 – Sega “Aliens: Colonial Marines” Collector’s Edition 8-inch (20cm) tall Power Loader Figurine reviewed HERE

Reblogged 3 years ago from toyhaven.blogspot.com

Titanfall Review: Rising Above

As hard as the Titans come crashing into the earth from above in Titanfall, a moment of clarity is likely to hit even harder. Somewhere between sliding under your mechanical behemoth and up into its canopy and riding an enemy Titan straight to hell, you’ll pause: this is a good game. And then you’ll punch a dude out of his ambulatory carapace and think, “No, this is a great game.”

If none of this is ringing a bell (and I can’t imagine who hasn’t heard of Titanfall by now; my retired “get off my lawn” neighbor asked me about it today), then let me catch you up: Infinity Ward and its founders had a fall—no, too far. Backed by the original creatives behind the mammoth-sized franchise Call of Duty, Titanfall is an online-only first-person shooter that pits six players against six other players and mixes in building-sized mechs for added shenanigans.

There isn’t a singleplayer component (not in terms of a traditional campaign, anyways), but there is at least some semblance of a story. Humanity has expanded to space, but those on the frontier are tired of bowing down to some out-of-touch, corporate government. It’s a real “history repeats itself” situation—consider the American Revolution, et al.—but it’s serviceable, which is to say it’s a bevy of sci-fi staples that support a massive, Titan-sized multiplayer design.

For the most part, it is a very familiar design, too. The controls are almost identical to any modern shooter you’ve played including moving around, reloading, aiming, and firing. But it helps the differences easier to intuit. For instance, you take your basic understanding of platforming in games like Mirror’s Edge and reduce it to the simple scheme of Titanfall. Double jumps, wall runs, and mantling are as simple as pointing and going. The freedom of movement and its responsiveness is overwhelming at first, but soon becomes comforting and liberating.

There is a somewhat MOBA-ish slant to the game. In the standard game mode, you start out as just the human pilot half of the mechanized terror. At any given time, there could be a few dozen dudes out on the field to shoot at and with, but only 12 of them will be actual human players. The rest are grunts, and each one you kill will give you points, but more importantly, take time off your Titan timer, turning them into a mineable resource instead of a nuisance.

It’s an incredible addition because it makes you feel like you’re always doing something important. Granted, many of these AI foes are complete dummies (you can often walk up to them and shoot them in the face with little recourse), but when the necessary steps to get from where you are to where your opponent is involves running up a wall and jumping 20 feet down onto a rooftop, it feels cool. And then you are precious seconds closer to your Titan.

Titanfall

And once you have your Titan, your options expand even further. You can order it to stand its ground, operating like a traditional turret. Or you can order it to follow you, effectively doubling your firepower at any given time. And, of course, you can clamber inside and do your dirt with your own two hands.

You would think that being in a three-story tall robot armed with missiles and machine guns would be an unfair advantage, but Respawn Entertainment has masterfully balanced the experience. I actually prefer to be a pilot most of the time, but the Titan affords you the ability to shield up and rebound incoming armaments or crush other players under your armored feet or simply shoot big fucking rockets at other Titans.

The true joy comes in once you begin to mix the two experiences. When you call your Titan and spend your few seconds of pre-fall ascending a roof to take out a pesky player and then jumping down to take solace in the landing shields of your robot buddy as another mechanized foe appears. Then you dart out into a building where it can’t hound you, order your Titan to fight it out, and ascend once more.

Titanfall

Dropping out of the sky, you rodeo this enemy until it blows, launching you into the sky, only to have your Titan catch you and load you up into its cozy cabin. It’s remarkable how often these “holy shit, did you see that?!” moments occur in Titanfall. Coming out of the beta and past preview events, my primary concern was that these moments would eventually run dry or wear out their welcome.

Erroneously concerned, I would say now. It feels like the entire game was based around the idea that people never stop talking about the amazing things that serendipitously happen in Call of Duty and Halo like cone deaths and cross-map knife throws and instead decided to ease the creation of those moments. The minutia included is incredible. You can board your Titan from any angle, your speed only seems to accelerate as you freerun around the level, and a selection of auto-aim weapons facilitates your badassery.

I’m not a terribly good player when it comes to first-person shooters, though I’m also far from the worst. There are just a lot of twitch-attuned people out there that have a knack for moving fast and killing faster. And taking that into account, I still managed to have more fun in Titanfall than in any other online multiplayer game in recent years. These auto-aim weapons can help pro players pull off crazy moves like headshots midair between walls and less skilled pilots with simply landing contributing hits to zippy enemies.

Titanfall

There are just so many little touches that complete the feel of the game. The animation of the HUD loading up once you board a Titan, for instance, is one of the best things I’ve seen. It’s just so god damn pleasing. And the way the ground shakes when you stomp around and how grunts call out enemy pilots. It congeals into a tight, cohesive package that reminds you of how it felt when you first played Modern Warfare.

This leads to a sensation that the lack of variety in parts of the game is purposeful. That are scant few weapons, but they operate so uniquely that they cover everything you’d want anyways, ignoring the growing concern of other shooters over additional six-inch spread of a shotgun at 20 meters or something. And the three gameplay modes would seem to leave you wanting, but the traditional deathmatch and capture the flag modes are good enough on their own and Last Titan Standing and Pilot Hunter really lean into the uniqueness of Titanfall as a whole.

Last Titan Standing puts everyone in a mech from the beginning with no respawns, turning the fast-paced shooter into a fast-paced game of cat-and-mouse. It’s incredibly tense when you play with people that understand the utility and inherent risk of being in and out of a Titan. And Pilot Hunter is just like deathmatch but where only kills on other pilots count, so it becomes a constant assessment of absorbing errant shots from grunts and opening up a window for a meaningful kill.

Titanfall

Variety is also built into the game from its character customization setup. As you play the game, you’ll collect Burn Cards. These are one-use items that you can equip in your loadout (think Call of Duty for that part) and you can activate them during the match, each one giving you some temporary advantage. This can be anything from causing your Titan to blow up, like, real good upon death or moving faster or even permanently cloaking your character.

They seem only kind of useful at first, but they add an important wrinkle: whereas without them, you know how every pilot and every Titan moves and is capable of, but with such a wide swath of Burn Cards available, you always have to approach any given situation with at least a modicum of vigilance.

And then you throw caution to the wind and dive head first, because Titanfall is largely about going for, doing the bombastic because you know you are fully capable of it. There are, of course, problems, like an occasionally unstable framerate or rampant server outages (and given EA’s track record with Battlefield 4 and SimCity, this could lead to more problems down the road), but Titanfall does so much and so much well, you’ll be having too much fun to notice or care.

Titanfall

+ Incredibly accessible but varied control scheme and gameplay
+ Complex but intuitive balance between pilots and Titans
+ Wide range of capabilities in and out and around the Titans and level
+ Impressive mobility that turns a tired, flat genre into a textured, multilevel experience
– Lacking traditional (read: expected) features of online games like spectator mode and customization

Final Score: 9 out of 10

Game Review: Titanfall
Release: March 11, 2014
Genre: First-person shooter
Developer: Respawn Entertainment
Available Platforms: PC, Xbox 360, Xbox One
Players: Singleplayer (ehhh kind of), 12 online
MSRP: $59.99
Website: http://www.titanfall.com/‎

Reblogged 3 years ago from feedproxy.google.com

Xbox One Console – Titanfall Bundle

The Titans have arrived

The Titans have arrived

Experience the future of multiplayer gaming with the Xbox One Titanfall Edition. This bundle includes the all-in-one Xbox One entertainment console, custom Titanfall packaging, a full Titanfall game download, and a free month of Xbox Live Gold.*

Step into a war-torn future, brought vividly to life through Xbox One, and be propelled into a gaming universe unlike any other. Crafted by key developers behind the Call of Duty franchise, Titanfall builds on that experience and puts you first in the ultimate, first-person shooter.

Titanfall requires an internet connection and Xbox Live Gold Membership to play.

Titanfall game download Titanfall game download

Take to the war zone on foot or leap into a 24-foot tall mechanized monstrosity, you decide. Play as a Pilot and maneuver through the fight with incredible agility, or operate a fast-paced Titan for the brutal maximum of strength and firepower.

Xbox Live Gold The gold standard

Use your 1-month Xbox Live Gold membership to get in on all the Titanfall action; a game that folds in the best of the online multiplayer experience with the characters, story and cinematic moments you love in traditional single-player games.

Xbox One console Xbox One console

Xbox One was designed for today’s fast-paced lifestyle. It wakes up instantly when you say, “Xbox On”, and even turns on your TV. Downloads and updates happen behind the scenes, so you can jump right in. And when you need to pause, your games are suspended right where you left off, so you can resume instantly.

Kinect sensor Kinect sensor

Kinect has been completely re-engineered to take full advantage of all that Xbox One can do. It’s more precise. More responsive. More intuitive. Its unparalleled voice, vision, and motion technology lets you reach into games and entertainment like never before. Automatically sign in when you enter the room. Accelerate through a game with subtle gestures. Or navigate through your favorite TV shows with the sound of your voice. It’s an entirely new Kinect for a new generation of entertainment.

Xbox One wireless controller Xbox One wireless controller

The Xbox wireless gaming controller just got better with over 40 technology innovations. New Impulse Triggers deliver precise fingertip feedback for more realistic experiences. Kinect will auto-pair your controller instantly, even when you hand it to a friend during a game. The thumbsticks, D-pad, and controls have been streamlined for improved precision and comfort in your hands.

Xbox One chat headset Xbox One chat headset

Keep your in-game communications crisp with the Xbox One Chat Headset. Hear friends and foes in crystal-clear digital audio. The Chat Headset is designed for comfort during long gaming sessions. Plus, you can adjust the mute and volume settings without taking your hands off the controller.

Be amazed by Xbox One

Be amazed

Welcome to a new generation of games and entertainment. Where games push the boundaries of realism. And television obeys your every command. Where listening to music while playing a game is a snap. And you can jump from TV to movies to music to a game in an instant. Where your experience is custom tailored to you. And the entertainment you love is all in one place. Welcome to the all-in-one, Xbox One.

Games plus entertainment Games plus entertainment

With the best games, TV, movies, music and sports all in one place, you don’t have to compromise. Switch instantly from one to another, or enjoy two at once, so you never miss a moment. And talk with family and friends on Skype while watching TV.

The best games The best games

Xbox One was built by gamers, for gamers. The perfect balance of power and performance, Xbox One takes gaming to a whole new level. Stunning realism. Advanced AI that adapts to the way you play. And a new generation of multiplayer that is both smarter and faster.

Do two things at once Do two things at once

Why choose between two things you love when you can do both at the same time? Xbox One lets you quickly jump from TV to a movie to a game. And then snap them side by side to do two things simultaneously. Music and games. Skype voice calls and live sports. Split your screen, not your time.

Be together even when you are apart with Skype Be together even when you are apart

Skype has been specially designed for Xbox One. Chat with friends on your TV in stunning HD. Use Skype in Snap mode to chat while you watch TV. Or participate in group video Skype calls with up to three people around the world, all from the comfort of your living room.

* Titanfall requires Xbox Live Gold membership. Game download card inside; up to 40 GB required. Xbox One system software uses a significant amount of storage; less internal storage will be available to users. 500 GB = 500 billion bytes.

Product Features

  • This bundle includes: The Xbox One Console, the Xbox One Wireless Controller, the Xbox One Kinect Sensor, the Xbox One Headset, a one month Xbox Live token card, and a Titanfall full game token code
  • Titanfall requires an internet connection and Xbox Live Gold Membership to play.
  • The console is driven by a powerful combination of CPU, GPU and 8GB of RAM, governed by an innovative OS architecture, to deliver power, speed and agility
  • Kinect is included with every Xbox One. Completely reengineered to be more precise, responsive and intuitive with unparalleled voice, vision and motion technology
  • 720p or higher HDMI compatible TV required

Reblogged 3 years ago from www.amazon.com

Titanfall Collector’s Edition

RECORD SETTING 6 GAME CRITIC AWARD WINS!
BEST OF SHOW BEST ORIGINAL GAME BEST CONSOLE GAME BEST PC GAME BEST ACTION GAME BEST ONLINE MULTIPLAYER



Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine. The visionaries at Respawn have drawn inspiration from their proven experiences in first-person action and with Titanfall are focused on bringing something exciting the next generation of multiplayer gaming.

KEY FEATURES
Fast-Paced Future Warfare – In Titanfall the advanced warfare of tomorrow gives you the freedom to fight your way as both elite assault Pilot and agile, heavily armored 24’ tall Titans. Titanfall rethinks fundamental combat and movement giving players the ability to change tactics on the fly, attacking or escaping depending on the situation. The Future of Online Multiplayer Action – The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what gives Ttianfall its iconic identity. The Visionaries that Defined Gaming for a Generation are back! — Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty™ They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall

Product Features

  • Exclusive collectible individually numbered Titan statue, standing over 18″ tall, handcrafted from over 300 individual parts and featuring battery-powered LED lighting
  • Full-size, hardcover art book featuring over 190 pages of rare concept art
  • Exclusive full-size schematic poster of the Atlas Titan
  • Titanfall Game – Introducing the experience that combines fast-paced multiplayer action with dramatic, cinematic moments lets you enjoy the fiction of the universe without having to leave your favorite game mode
  • Note: Titanfall is multiplayer only and requires an Xbox Live Gold membership

Reblogged 3 years ago from www.amazon.com

Titanfall – Xbox One

RECORD SETTING 6 GAME CRITIC AWARD WINS!
BEST OF SHOW BEST ORIGINAL GAME BEST CONSOLE GAME BEST PC GAME BEST ACTION GAME BEST ONLINE MULTIPLAYER



Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine. The visionaries at Respawn have drawn inspiration from their proven experiences in first-person action and with Titanfall are focused on bringing something exciting the next generation of multiplayer gaming.

KEY FEATURES
Fast-Paced Future Warfare – In Titanfall the advanced warfare of tomorrow gives you the freedom to fight your way as both elite assault Pilot and agile, heavily armored 24’ tall Titans. Titanfall rethinks fundamental combat and movement giving players the ability to change tactics on the fly, attacking or escaping depending on the situation. The Future of Online Multiplayer Action – The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what gives Ttianfall its iconic identity. The Visionaries that Defined Gaming for a Generation are back! — Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty™ They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall



System Requirements:Supported OS: Windows XP   Windows Vista   Windows 7      

Origin account required for game activation and installation

Product Features

  • Note: Titanfall is multiplayer only
  • Note: Titanfall requires 20GB of HDD space on the Xbox One

Reblogged 3 years ago from www.amazon.com

Titanfall Beta Impressions

I used to be good at Titanfall. Namely on two occasions: 1) at E3 when seemingly no one else knew you could summon Titans, and 2) last week before the twitched-trained hordes gained beta access. Since then, I’ve been getting trounced. Not terribly, but enough to make me remember why I tend to avoid fast-paced online first person shooters.

And yet I haven’t been able to stay away from Titanfall. Respawn Entertainment’s upcoming debut, it has made a lot of headlines by simply existing. The first game from then unemployed Infinity Ward founders Jason West and Vince Zampella, the decision to skip the Xbox 360/PlayStation 3 generation, West’s departure from the company. But it stayed in the headlines by making splashes everywhere it went with available gameplay. People couldn’t get enough of it.

For good reason, as it turns out. Now that I’ve had more than sporadic bursts of opportunities to play the game, I’ve had the opportunity to fully steep in what Titanfall has to offer. It is an incredibly fast game, for sure, but friendly at the same time. It offers a large open door for you to walk through to the realm where kills off of wall runs and single-handedly destroying Titans reside.

As strangely rote as Titanfall may seem (mechs, multiplayer shooter, future soldiers, etc.), the game had an original vision underneath the veneer and Respawn succeeded in accomplishing it. Game director Steve Fukuda says it’s full of opportunities to play out choreographed, martial arts film-like fights. Producer Drew McCoy said they wanted the “merging of cinematic design with fast-paced action.”

Through the combination of swift on-foot running and gunning with the incredibly bombastic and oversized mech half of the game, they deliver in full. Situations emerge that you would never have thought to try simply because you’re so used to playing shooters that limit you to crouching and shooting with the option to dive a superficial afterthought. The entirety of Titanfall is structured around the incredible opportunities the building-sized Titans wreaking havoc amidst nimble and equally deadly players provide.

The game is only six-on-six, a paltry number compared to the likes of Battlefield 4, but it never feels anything less than jam-packed. For one, Titans. (Duh.) For two, there are a lot of AI-controlled bots roaming the maps, pushing the number up to 50 or so. At the outset, they are incredibly pointless. They are the equivalent to fodder enemies in a single-player game; dying to one is often the result of carelessness/late night drunkenness.

Titanfall

But when you treat them like a resource, it becomes a much more interesting game. Killing them helps you by goosing up your point count but also by reducing the time on how long before you can summon your Titan. And make no mistake: the ability to call your giant mechanical friend is absolutely key to this game. This adds a layer you’re far more used to seeing in RTS and MOBA-style games, killing creeps and harvesting resources, and it succeeds in creating a fun, novel complexity.

Once you call in the Titan, any number of things can happen, and they all play out a specific strategy you really only can count on actuating in the heat of the moment. For instance, dropping your Titan on top of another is an instant kill, so if you manage to hammer an enemy mech into a corner and you make the call, you could clear out a high level threat in a matter of seconds. If you are caught unawares, a Titan is deployed with a bubble shield that will protect you and it until you tell it what to do.

Or you can throw it ahead off a roof and dive free into the air and let it catch you as you turn around and blast the one chasing you. Or just turn it into a mobile or stationary sentry, effecting doubling your firepower in any given battle. Whereas games like Call of Duty demand you to throw your raw talent on the line with a modicum of strategy (a heavy reduction, but you get the point), Titanfall opens many more gates and you have to decide which are the right ones to go through.

Titanfall

Luckily, Titanfall is, for the most part (and for a beta), rather balanced between the effectiveness of a soldier and a Titan. You have an anti-Titan weapon that, given your impressive mobility, can be used to solo an enemy mech with proper care and strategy. With your ability to double jump and wall run your way up three or four-story buildings—which feels amazing—and duck in and out of structured cover, you are just as deadly to them as they are to you.

It’s because as many ways as there are for you to use a Titan, there are just as many methods to take one down. Some do involve being in one yourself (my favorite is punching into one and grabbing the pilot inside), but you can also rodeo one and blast it in the head. I imagine the only time anyone has ever felt cooler was when Legolas was doing, well, anything. And then you can blast into the air from the explosion, turn invisible, and blast another to smithereens as you come crashing back down.

Oh yeah, you can turn invisible. Through your loadout, you can choose tactical abilities like the aforementioned cloak, but you can also choose Burn Cards. Earned by playing the game, they’re one-use items you equip and use in a match that allow you to do any number of things including inflict extra damage in your titan, gain extra experience, or simply run faster.

Titanfall

It’s a neat way to introduce variety to the game, so not everyone single player you meet is commensurately equipped. It also introduces the idea of expertise, as you will be rewarded amplifier Burn Cards to weapons you use often. It’s actually noticeable when most of these effects are active on other players, creating the necessity to mentally track responses to particularly empowered foes.

A nice little addition is the epilogue. It’s a post-game scenario that has absolutely zero bearing on the actual outcome of the match, but it does add a bit of levity to the incredibly intense proceedings. The losing team has to escape to a dropship, but the winning team can prevent that by either hunting them down or destroying the dropship. It reminds me of Team Fortress 2, but with at least some opportunity for the losers to save face by going down with a fight.

There are also a fair number of auto-aim weapons like the Smart Pistol that simply lock onto enemies and require little to no precision. Created with the intent to facilitate the repetitive action of killing grunts, it also provides a bit of tiered hand-holding for novice players. But it also opens the possibilities for achieving kills while pulling off incredible maneuvers like sliding in under Titans and rapidly wall running up between a narrow alleyway.

Titanfall

That, perhaps, is the calling card of Titanfall. For everything that seems to have an express and obvious purpose, there are actually many other utilities that lie behind it. You just have to discover them, and that process of discovery is often the most fun part. The first time I decided to see what would happen if I tried to land on a Titan was one of the most exhilarating things I’ve ever attempted or accomplished in a video game.

The concern, however, is that these actions will eventually become less and less exciting as all of the finite possibilities get dug up and brought to the surface. Obviously it will happen at some point or another, but how long exactly will determine the longevity of the game. It could be one week or one year or one decade.

But just remember how cool it was the first time you saw a cross-map knife throw kill in Call of Duty. Now think about how cool it was after you saw it happen for the twelfth time that week. But until then, Titanfall is an incredibly exciting, open, and surprisingly complex stab at the first person shooter. And I can’t wait to play more.

Reblogged 3 years ago from feedproxy.google.com

The Gamer’s Pub – Episode 146: Titanfall

Welcome to yet another amazing episode of The Gamers Pub with Steven Artlip (Steve519), and GUI J! Join us as we take you on an adventure full of Love, Beer, Games, and life lessons.

This weeks brews were: Golden Monkey by Victory Brewing Company, HopDevil by Victory Brewing Company, Levitation by Stone, Fat Head : Head Hunter IPA, Imperial Stout by Founders.

This Weeks New Releases Are:
Titanfall Beta

What We’re Playing:
Steve: Smart As, Titanfall
Troy: Lego Marvel, Bejeweled 3
GUI J: Smart As, DC Infinity, Lego The Movie.
Mark: Bioshock: Infinite, Castlevania: Lords of Shadow, Don’t Starve

Our topics this week include: Titanfall, House of Cards, Top 3 movies to watch at anytime, Knights of Badassdom, Justice League War, Vikings, All is Lost, Captain Phillips, Dexter, Blazing Saddles, Super Troopers, Office Space, Joe Dirt, Airheads, Land of the Lost, Dazed and Confusued, Platoon, The Good, the Bad, and the Ugly, Happy Gilmore, Anchorman, There’s Something About Mary and so much more!

We hope you guys enjoy the show, do us a favor and leave plenty of feedback, email us at beer@thegamerspub.com and tell us what you thought, shoot us any questions, or just shoot the shit with us!

You can also call us and leave us a voice mail at 484-99-GAMER

Now sit back and enjoy the show!

Oh, and don’t forget to follow us on Twitter at @TheGamersPub, like us over on Facebook, and tell your friends!


Subscribe to us on iTunes, and you can also stream our show for free to any smartphone via Stitcher Radio!

And this weeks song: Trying People by De La Soul.

The video’s of our shows will only be online for a week, after that, they are gone forever so if you want to see the shows, you’re going to have to stay current. And the audio from each show will only be live for a month at a time. Sorry for any inconvenience this might cause but we just felt it would be best for us and the shows to do things this way.

Special thanks this week goes out to @BDazzler, @MarkRea, @GU1J, and @Steve519 for all joining us this week. It might not seem like a big deal to most people, but deep down, Gui J and I loved it when our friends come out the to Pub with us. Our friends and community are amazing! And if you would like to join us for an episode, we record each one LIVE every Tuesday at 9pm Eastern, 6pm Pacific using Google+ and Google Hangouts. You can watch each show LIVE over at PlatformNation.com OR you can actually join us for a beer on the show with us. Just check P*N for the link as it will be there right before every live show.

Reblogged 3 years ago from feedproxy.google.com