NASKY(TM) UFO Shape Magnetic Levitation Platform Home Decor Float Technology (Black)

This levitating tray stand is much more than an optical illusion. It floats impossibly in mid-air using a combination of science and magic.
Magnetic display using current magnetic effect makes the display plate float in midair. Products lighter than 450g can be put on it to show rotating, and then your products will be more ornamental.
Anion Generator Inside clear the air in the room. Good for health Includes a low voltage UL listed adapter.
Color: Black,White
Material: ABS + Acrylic
Other Features:
Certification CE
Display stand to show products rotating automatically in midair.
Style: Floating / Magnetic / Levitating / Anti Gravity
Weight: 1252.7 g
Package:
1 x Holder stand
1 x Base
1 x Instructions
1 x Adapting charger cable

Product Features

  • The Levitron Revolution features Float technology to make levitating your favorite collectibles up to 450g(16ounces)
  • Easy to install, it is designed by electromagnetic levitation technology, we can make tray floating very easily!It is operated by an electronically controlled magnetic system. The magnetic above the gadget contains an electro magnet and a magnetic field sensor.The base contains a micro-processor and the electronic control components that make the gadget levitate.
  • Appearance designed with fashion elements,novel design.This high tech gadget also comes with a LED light feature that makes it look very cool when turned on in the dark.
  • This item is an attention grabber in all parties as it can levitate models, jewelry, memorabilia and other collectibles which the weight is less than 450g(16ounces)
  • This is an awesome high tech gadget that will catch people of all ages. Perfect Gift for shop or supermarket.Great platform to display your products

Gowe Aircraft FPV Radio Remote Control Mugin 3m UAV V3 Tail Platform RC Airplane Model Plane DIY carbon fiber V 3 tail without engine

Short?Description:?3?meters?Wingspan?UAV?Composite?material.?
(Wood?+?Fiber?glass?materials)?Empty?weight?9?kg.?
Technical?Data:
Wingspan:?3000mm????????Length:?2500mm
Flying?Weight:?25kg
Max.?Flying?Time:?3?hours???Load?weight:?8kg
Engine:?50-80cc????? ? ??????????????????????????????????????????
Type: Two-stroke piston valve petrol aircraft engine
Displacement: 55cc(27.2ccx2)
Bore x Stroke: 34mm¡Á30mm
Carburettor: Walbro(Diaphragm & Butterfly Valve)
Max. Output: 5.6ps/7600rpm
RPM Range: 1600-7800rpm
Weight: About 1780g(Engine+muffler+CDI)
Ignition power: Auto advanced CDI(DC 4.8 Volts , 4 cell NiCad or NiMh battery)
Fuel mixture(Ratio of gasoline and oil): 25-40 : 1?
Propeller: 20X12-23X8 two-blade prop( suggest to use 22×8 prop)
Quantity:?1???Piece
Package?Size:?300.0?*?200.0?*?100.0?(?cm?)
Gross?Weight/Package:?24.0?(?kg?)
package includes:
?1x mugin 3m UAV frame kit(include the fuel tank,landing gear and others)
1x high power propeller

Product Features

  • Aircraft FPV Radio Remote Control Mugin 3m UAV V3 Tail Platform RC Airplane Model Plane DIY carbon fiber V 3 tail without engine
  • Gowe is our registered Trademark, please see more details on pictures

International Platform Toy Exhibition @ Bangkok Comic Con 2914

The first International Platform Toy Exhibition launched at Bangkok Comic Con 2014 on July 4th – showcasing over 80 x DIY art toy figures we’ve come to know and love working on! What I truly enjoy about this collection, is the mix of Western and Eastern toys, presenting a truly “international” selection – familiar to folks who dwell in this art toy world of us (and on my blog), but is also a

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Quiccs Maiquez – TEQ63: Zero1 DIY Platform Toy

Quiccs Maiquez will soon be releasing his very own DIY platform figure, the TEQ63: Zero1. Each figure is made of resin and stands 3.5” tall with articulation in the head. They will be available during the first week of July HERE and at the International Platform Toy Exhibition at the…

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Patrick Wong Frozen Krylon Design for His New Platform Toy

Patrick Wong recently posted this fun bts teaser image of the first design for his upcoming 5” platform vinyl toy which we mentioned a few weeks ago. Riffing off of street art, Frozen Krylon is based off an earlier Fat Cap custom of his. The in-progress character features a messy/used…

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Patrick Wong New Platform Toy in Progress

Illustrator Patrick Wong has been turning heads of late with his stylish, well-executed customs featuring strong, memorable characters. Now he’s developing his own vinyl platform toy so that he can produce his own designs for collectors to enjoy. Shown above in resin proto form, the 5” figure features a large…

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Platform Nostalgia: Final Fantasy X / X-2 HD Remaster

I didn’t play Final Fantasy X until well after it came out. I’m talking about somewhere in the neighborhood of three to four years after its release in 2001, which also puts my experience with the game after its strange, expansive addendum of Final Fantasy X-2. I couldn’t afford to buy many games back then, and my parents learned very quickly to stop renting me RPGs from Blockbuster.

But I feel like that was the age when keeping up with games wasn’t as important as simply devouring them as voraciously as possible. In those transitional years between middle school and high school, I explored beyond my fiscal means with admittedly illegally obtained ROMs and perfectly legal emulators. It colored my tastes for games for the rest of my life, but mostly told me I had a thing for Final Fantasy.

Then I made a friend who had an extensive PS2 library. And like a hungry, greedy, hungry hippo, I loosed his collection from his grasp and gobbled them up. The first one I teed up was, of course, the most recent of a storied franchise that, besides the MMO experiment of Final Fantasy XI, had eluded me. I took FFX from him and never looked back. (Except for when I had to finally return it.)

Final Fantasy X / X-2 HD Remaster

Now, a decade later, it has come full circle. Final Fantasy X/X-2 HD Remaster has come out with a HD-ified rerelease of one of the most critically acclaimed games in the series. But with 10 years of education on the taxonomy of criticism and the context of the industry’s unrelenting growth and sometimes commensurate but often lagging maturity, all I can muster after so much is that FFX-2 is really fucking weird.

Let’s start, however, one X-2 step back from the progeny and start with FFX. It’s also really fucking weird. Most notably it’s weird because it’s the first entry of the franchise to feature both fully 3D environments rather than 3D characters over pre-rendered backdrops as well as straight-up voice acting. And one of them made the game extra strange.

Admittedly, localization was never a strong suit of Final Fantasy‘s. But it’s one thing to read an oddly phrased sentence that, while syntactically valid, makes little semantic sense. (More than that, the idiomatic implications and connotations of certain words were often missed altogether.) But it’s something completely different when you hear English voice actors trying their best to make it work.

Final Fantasy X / X-2 HD Remaster

Many of them work fine. In fact, I think it often adds to both the charm and veracity of the game. It’s a weird world, so why wouldn’t they speak a little weird, too? And regardless of the muddled results of some translation doc that floated around the office, the voice acting was actually quite good. Hedy Burress as Yuna was great, and Matt McKenzie really pulled of the Japanese trope-ish bad-ass Auron with aplomb.

And then there’s Tidus. James Arnold Taylor is a fine voice actor, actually going on to be in basically every video game and cartoon ever as a voice in some capacity or another, but his Tidus felt overly…scratchy. Like his voice and his character chafed up against each other too often. It felt like someone who wanted to sound like an Auron trying to be young and impetus enough to be a Tidus and never figured it out.

And that god damn laugh. Jesus christ. Like, why. It’s not even a question. It’s a statement as to how fucking alien it was. But also here’s a YouTube video of it looping for ten hours if you hate yourself.

Final Fantasy X / X-2 HD Remaster

FFX is also perhaps the last Final Fantasy game to successfully blend the franchise’s strangely religious but extrapolated interpretation of philosophy with an impossibly anachronistic, nonsensical world before devolving into incomprehensible histrionics. It was somber without being cloying in its resolution or its complications and it rarely let its Kojima-esque ruminations kick you in the face with non sequiturs. (Instead, it would just abrasively caress your cheek with them.)

Which makes FFX-2 both the most logical and absolutely bonkers departure from the, uh, formula(?) that could have possibly been made. It’s not a question of how do you top yourself as I doubt even a room of three people could reach a consensus on the best Final Fantasy, but more a question of where do you go from here? As far as roughly hewn, amateur philosophical quandaries has taken them involving a planet spirit, destiny, time travel, forlorn love, and spiky hair, much of that known cartography was likely generated by Square/Squaresoft/Square Enix/Soft Enix.

So obviously you take the impressionable yet stoic Yuna and turn her into a pop star, letting the already bubbly Rikku act as her conduit into being a scantily clad, gun-slinging, equally sprightly world-saving performer.

Final Fantasy X / X-2 HD Remaster

Its premise is ridiculous. Its mere existence is puzzling. What made Square believe that, after nine past titles of equal or greater success, FFX would be the game to branch out into its first direct series sequel? You, I, and everyone in between could speculate all day, but it’s essentially an inscrutable decision. It’s such a large departure from its progenitor in terms of setting, plot, themes, and characters that it could have been done with any Final Fantasy game.

Perhaps even stranger is that, despite its desire to stick to being overtly Japanese instead of being an outright video game of worldly considerations, FFX-2 is actually kind of good. Not as good as FFX, but far better than it probably had any business being what with it coming out in the midst of FFXI and appearing to be nothing more than an overly sexualized cash-in in par with Dead or Alive Xtreme Beach Volleyball (which, oddly enough, also turned out to be a surprisingly decent volleyball game).

I doubt I’m going to go through the entirety of both games again with this remastered package. It’s just too much time to sink into something I already know how I feel about and Goat Simulator is out and, well, you get it. But revisiting both as briefly as I did feels somehow important. If you get a chance, I recommend you take a look as well. You might be reminded of what you used to like about Final Fantasy and how that streak of unlikely success from that first nearly final Final Fantasy has carried on like a lingering disease of fat profits and big swords.

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