VTech Star Wars First Order Stormtrooper Smartwatch

Explore your creativity with the First Order Stormtrooper Smartwatch. This durable smartwatch can take pictures and videos and includes Star War-themed photo effects. Padawans will love using the motion sensor to trigger Lightsaber, droid, and space ship sound effects. Challenge your skills with three mini activities that include blasting asteroids, escaping Stormtroopers and racing with BB-8. The watch helps teach kids how to tell time by letting them choose among 30 Star Wars-themed digital and analog clock faces. A voice recorder provides voice-changing effects so your child can sound like robot, change the pitch of their voice or slow it down. In addition to the alarm, timer and stopwatch, the smartwatch also includes a calendar feature and a calculator so your young Jedi can work out simple addition, subtraction, multiplication and division problems. Children will love exploring the galaxy with their First Order Stormtrooper Smartwatch.

Product Features

  • Take pictures and videos and explore your creativity with Star Wars photo effects
  • Challenge your skills using the touch screen and motion sensor to explore three mini activities
  • Learn how to tell time by choosing between 30 digital and analog Star Wars clock face designs
  • A voice recorder with voice-changing effects gives you the ability to sound like you’re a part of the Star Wars galaxy
  • Activate sounds using the motion sensor, including two Lightsaber modes and more

DST’s bloody cool Bleeding Edge Iron Man available for order

Diamond Select Toys’ Marvel.com and Disney-exclusive Marvel Select Iron Man is currently available for order through and will be available through Marvel.com the Disney Store later this month.

The 7-inch tall figure is billed as having 16 points of articulation and apparently sports an incredibly shiny paint job. He comes with a large display base depicting what appears to be a severed plane wing. By placing Bleeding Edge Iron Man at the top of the plume of smoke, it looks like the figure has punched his way through the wing.

Apparently debuting in Invincible Iron Man #25, the Mark 38 armor consists of millions of nano-machines stored inside Tony Stark’s body, which exit through the pores of his skin using repulsor technology to form a protective layer over his entire body. As such, when Tony’s not wearing the suit the suit apparently wears him.

DST’s Marvel Select Bleeding Edge Iron Man can be ordered for US$25. Be sure to check out the photo gallery for additional images.

[ Order at Marvel.com ]

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Reblogged 3 years ago from www.tomopop.com

Open Order

When you go to a restaurant, it’s generally assumed that you aren’t there to engage in Greco-Roman wrestling. But imagine that you walk through the door, starving and hoping to satiate your growling tummy, only to have the staff constantly trying to get you on the mat. They give you the menu, ask you what you’d like to eat, and then try to get you into a headlock. Sounds pretty frustrating, right?

A friend of mine just finished Watch Dogs, which is mostly a decent game. It certainly isn’t the runaway success that Ubisoft was hoping for, but it also isn’t an abysmal showing for a franchise’s maiden voyage. It doesn’t necessarily do anything terribly wrong. In fact, nearly every major component of the game is remarkably mature, though perhaps unremarkably so if this was any later iteration.

Its shooting mechanics are perfectly acceptable and even sometimes fun. The driving can be oddly stiff but never gets in the way. And the hacking actually adds to the world, all of which is on top of a story that surprisingly eschews more than a handful of clichés. It’s a game that deserves a smattering of applause but not much else.

However, there is a pitfall that the game lands in so deftly that you’d think it was trying to hit the bottom. It was actually the first thing that my friend wanted to talk about upon completion. If you didn’t know, Watch Dogs actually has a reservoir of minigames for you to dive into when you aren’t trying to solve the game’s overarching narrative mystery. This involves chess, poker, and the classic street hustle shell game.

Unfortunately, the story requires you to embark upon playing a few of these minigames. And this is exactly what my friend and I discussed, half in a fair light and the other half in a hateful dark. About two-thirds of the way through the game, you begin searching for a man to help you decrypt a piece of data. There’s actually only one man who can help you, but lucky for you, he happens to be in the same town as you.

To convince him to help, though, you have to take part of the drinking minigame, institutionalized to be the crux of this particular mission. The minigame itself is a fun distraction, trying to guide a semi-uncontrollable cursor over button prompts that can move, change buttons, and hide all before the timer runs out. But in the context of the narrative curve, it brings everything to a grinding halt.

Watch Dogs

It definitely doesn’t help that the previous mission capping off Act II involved a gunfight, a car chase, and a few explosions. And then things slow down with this starter to Act III with some environmental puzzles involving finding how to unlock doors, and whammy. Drinking game.

You came to this game to drive, hack, shoot, and hack some more. The game put a menu down, asked what you’d like to do in this open world, and then said, “But real quick, do you mind playing this minigame that has nothing to do with the rest of me?” (That’s not to mention it’s a terrible message. Aiden gets blasted and then gets behind the wheel of a car with little to no repercussions aside from slightly blurry vision.)

Of course, that’s part of the charm of open world games, having a bevy of side activities. And Watch Dogs certainly is not the only sandbox to force its minigames on the player during its campaign. Grand Theft Auto IV made you bowl, and my god was that bowling a painful excursion. Red Dead Redemption had you play liar’s dice to goddamn completion, giving your free time a giant middle finger. But that’s precisely why they should stay side activities and remain off the beaten path.

Red Dead Redemption

I’m sure somewhere along the milestone planning of development, any of these could be excised quite easily, and there’s a reason for that: they’re nonessential. More than that, they are not integral to the game, which means their design was not top priority. Chances are, they are not as fully fleshed out as they need to be to hold your attention beyond the initial five minutes of curiosity. But through hubris or foolishness, open world games have a terrible tendency to shoehorn them into a mission or two.

The most frustrating part is that Watch Dogs was aware enough of this awful habit of the genre and bit a thumb or two at it. In an earlier mission, you have show up at an underground poker game with the hopes of finding a black market peddler. There are a few other dudes at the table by the time Aiden gets dealt in, and it seemed my worst fear was realized: a poker video game slapping me in the face when I’d rather be shooting bad guys.

But imagine my surprise when after the first bid (I raised), Aiden straight-up calls out the man you’re looking for and shit gets going again. It was a delicious stiff-arm to the open world staple. I loved that moment so much as I had just moments prior resigned myself to trying to guess how this poker AI was programmed. I chuckled at both the situation and the meta jollies I derived from it.

Watch Dogs

That’s why it’s so frustrating. Clearly Ubisoft knows better as it did better just a dozen or so missions earlier. They knew why we sat down at the table: to eat. And they knew better than to bother you when you’re so hungry for a fat juicy cheeseburger. But less than two hours later, they came back around and slapped it out of your hands and stuffed a pace-killing minigame into your mouth.

It’s a problem with many open world games even though there’s an obvious solution. That is to say, just don’t fucking do it. Maybe it’s the developers showing off or maybe it’s them not understanding the appeal of their own game, but it’s pervasive enough to be a checkbox on the list of What Makes An Open World Game. Really, just let the player eat in peace. This is a restaurant, after all.

Reblogged 3 years ago from feedproxy.google.com

Astrolapin in Black & Grey from mr clement Available To Order Now

“At the end of 2013, I refreshed the design of Astrolapin to celebrate its 10th birthday. Thanks for all your support, they were all gone in a flash. This summer, Astrolapin is making a come back in style. It comes in monotone and carries a flag to continue its road trip around this planet…” -Mr Clement.
Available to order now is astrolapin in Black and astrolapin in Grey, both priced at £95 each

Reblogged 3 years ago from feedproxy.google.com

"Devil’s Cheerleader" from Rockin ‘ Jelly Bean’s POP-DELIC GIRLS series for July Order

Your “cheerleader” desires now manifests unto a 27cm tall statuette dubbed “Devil’s Cheerleaders” from the POP-DELIC GIRLS series, featuring the always-luscious-ladies design from Rockin`Jelly Bean! Made of ABS and PVC, the fully-painted figure comes with a standbase and is priced at 15,000 JPY and available via GOOD SMILE ONLINE (*Link pending).

Pre-orders begin July 30th and availability is

Reblogged 3 years ago from feedproxy.google.com

Wolfenstein: The New Order Review: Blast Away

I was right. Wolfenstein: The New Order is an incredibly confusing combination of what the series used to be—a stilted Nazi shooter—and what it aspires to be. But I was so incredibly wrong as well; this confounding mishmash works. Not only that, but it works extremely well. With nuanced and intriguing narrative impetus, Wolfenstein: The New Order succeeds at being as fresh as it bows to its roots.

As a direct sequel to 2009′s Wolfenstein), the crux of this follow-up is that B.J. Blazkowicz attempts to take down nutso doctor / lead Nazi scientist Wilhelm “Deathshead” Strasse and fails, resulting in him failing into a comatose state for a solid 14 years. When he awakens in a Polish asylum, he discovers that through some strange twist, the Nazis have somehow managed to utilize advanced weaponry and handedly won World War II. And Blazkowicz simply won’t stand for that.

It is, however, a rather dire situation out there in this alternate history world. Perhaps unsurprisingly, the Reich is not a very friendly ruling institution. Blazkowicz wants to save the world, but there may not be much left to save. It feels like saving the frame around a burning picture simply because it was the only thing salvageable. It is bleak.

This is where the strength of the game truly lies. In terms of narrative, The New Order holds nothing back in making sure you feel the urgency and the consequences of what has happened, what is happening, and what you hope to achieve. Given the pedigree of Machine Games—most notably including a good chunk of former Starbreeze Studios devs, the people behind similarly narrative-driven and effective The Chronicles of Riddick: Escape from Butcher Bay and The Darkness—this isn’t entirely unexpected.

The story manages to focus broadly over the personal cost of war (and, more specifically, war against a victorious and hateful regime) while still being rather pointed and particular. For example, the asylum that Blazkowicz finds himself in post-war is run by a family. And you witness the professional morals give way to personal preservation through no easy dilemma only to devolve into a raw emotional reconciliation of the two. It’s intense and meaningful in ways you wouldn’t expect.

And then it also manages to raise questions it leaves for you to mull over, as if to fill all of the open nooks and crannies untouched from its more discrete narrative developments. The necessity of violence for purpose, conflicted Western racial implications, and the toll of pursuing what you believe to be right all fall under the lens of what The New Order leaves in your hands.

Wolfenstein: The New Order

The visual design of the world helps support all of this. While a familiar blend of retro-advanced technology that seems to creep into a lot of more temporally liberal games, it’s all rather consistent in how it presents which aspects both military and civilian life. Tone appears to be a specialty of the game, and so much of it nails the feel it (ostensibly) is going for.

On the flip side, a surprising amount of sound design seems to be rather bland, if not seemingly missing altogether. Things you would expected to have rather overt effects like recharging your laser cutter seem to be entirely missing rather than just too soft or incongruous with the proceedings. It feels strange when you miss that feedback.

But that aside, the narrative juxtaposition of the old school gunplay is strange at first. The story has modern sensibilities brought to harvest by a studio that excels at the act, but so much of what the game offers in the moment-to-moment shooting throws you back to a time when UI was, at best, an animated face at the bottom of the screen.

Wolfenstein: The New Order

There’s armor and health overcharge and an absolute arsenal at your disposal, your armaments accumulating over the course of the level rather than choosing which two to carry with you. The only recent consideration that seems obvious is the recharging health, and even then, it only goes up to the nearest multiple of 20. This forces a leveled focus on the player, actively seeking out armor as you simply dump dual assault rifles into the air. The pace takes an unfortunate dip as you manually collect goodies post-battle, but it’s not terrible by any stretch.

Strangely enough, outside of discrete mechanics, stealth makes an appearance. More than that, it is above the haphazardly inserted concession you would expect from most shooters. With a double whammy of a fantastic silenced pistol and automatic, cinematic melee kills thrown on top of fulfilling AI awareness (commander enemies have a literal meter that you must supersede with their death before they call in endless reinforcements).

Then, as you fight, you are also working towards unlocking perks. As you accomplish certain tasks within combat like five stealth kills or sliding kills, you gain abilities and upgrades along the way. These are critical and genuinely affect your effectiveness, so as you progress down the different talent trees (they’re not really trees, but you get it), you realize your full Blazkowicz potential. It certainly contrasts many times with the cerebral story, but most of the time, it works (save for the one-liners).

Wolfenstein: The New Order

But then, for a game so centered around the idea of big swings supported by smaller, more personal considerations, it fails to bring anything to the table for the struts to hoist up. Outside of a few exceptions, boss battles are rather disappointing. Whereas the more open arenas of general combat gin up a sensation of rapid, action-oriented puzzle solving (though the solution is generally just better movement and better shooting), these one-off encounters are more like banging your head against a wall.

The villains, however, are quite villainous. In the first act of the game, you will encounter what is perhaps the most unnerving antagonist you’ll find in many recent games. This permeates into later encounters with other bad guys, even drawing a sense of dread in seeing what the grunts are capable of. And once the fan starts chopping the shit, you realize that the dire moments are more than just farming reaction but legitimate occasions of concern for the people you’ve been surrounded with.

I wouldn’t call it surprising, but it is at least somewhat unexpected. After the many demos of the game, I was still unsure of where it would land in its finished form. But given the pedigree of its studio and its developers, Wolfenstein: The New Order‘s story and characterizations shine through, guided by more than capable hands. It carries the gameplay when it falters, but that is a rare occasion as it is. Wolfenstein: The New Order is more than worth your time.

Wolfenstein: The New Order

+ Fantastic, nuanced characterizations of former one-dimensional archetypes
+ Genuinely intimidating villains and unsettling atmosphere
+ Gunplay that supports both old school, bombastic shooting and slower, deliberate play
+ Convincing setting and alternate history setup
– Boss fights that end up making you want to take an angry nap

Final Score: 8 out of 10

Game Review: Wolfenstein: The New Order
Release: May 20, 2014
Genre: First-person shooter
Developer: MachineGames
Available Platforms: Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PC
Players: Singleplayer
MSRP: $59.99
Website: http://www.wolfenstein.com/

Reblogged 3 years ago from feedproxy.google.com

threezerostore.com-Exclusive "Doublas M2 severed head" with Mazinger Z Order


In addition to yesterday’s feature of threezero’s upcoming April 25th-sale of Mazinger Z, it is now mentioned that “Everyone who will order Mazinger Z at threezerostore will get Doublas M2 severed head (shown on photos). Doublas M2 is EXCLUSIVE to threezerostore.com ONLY, while Mazinger Z himself will be available both at our store and later via retail.”


Mazinger Z price at www.threezerostore.com is USD 330 (HKD is 2550) with shipping included. 40cm tall (16″) and fully articulated figure goes up for pre-order on April 25th, 9:00AM Hong Kong time.

Reblogged 3 years ago from feedproxy.google.com

Order Hot Toys Exclusive: "Iron Man 3" 1/6th scale Rose Hill Tony Stark Collectible Figure

Hot Toys presents the new Iron Man 3: 1/6th scale Tony Stark Collectible Figure modeled after the scene where Tony disguised as a cowboy and received assistance from a rather obsessed fan in a news van to discover the details of Aldrich Killian’s Extremis project.

The movie-accurate Rose Hill Tony Stark Collectible Figure is specially crafted based on the image of Robert Downey Jr. as the genius billionaire Tony Stark in his cowboy disguise attire in Iron Man 3, featuring the finely sculpted and painted battle damaged head sculpt, an advanced body with light-up chest light and greatly detailed outfit and accessories.

Hot Toys MMS232 The 1/6th scale Rose Hill Tony Stark Collectible Figure special features: Authentic and detailed fully realized likeness of Robert Downey Jr. as Tony Stark in the Iron Man 3 movie. Battle damaged head sculpt with movie-accurate facial features with detailed beard, wrinkles and skin texture. Approximately 30 cm tall Advanced body with over 30 points of articulations specially for Tony Stark plus LED light on chest (battery operated). Two (2) pairs of interchangeable palms including: One (1) pair relaxed palms, One (1) pair of fists. Each piece of head sculpt is specially hand-painted

Scroll down to see the rest of the pictures.
Click on them for bigger and better views.

Costume: One (1) gray long sleeves tee, One (1) green tartan shirt, One (1) red patterned vest, One (1) pair of blue jeans, One (1) pair of black shoes, One (1) light blue scarf

Accessories: One (1) beige cowboy hat, One (1) camouflage and beige trucker cap, One (1) pink watch, One (1) home-made wrist repulsor, One (1) set of blue cable wires, One (1) set of green cable wires, Figure stand with Tony Stark nameplate and the movie logo

**Prototype shown is not final, pending licensor approval
**Product details could be subjected to change without further notice
**Battery included for collectible figure. Button cells are required

Order this Hot Toys MMS232 Exclusive: “Iron Man 3” 1/6th scale Rose Hill Tony Stark Collectible Figure at TFH (link HERE)

Related posts:
January 27, 2014 – “Repulsor ON!” Tony Stark the Mechanic 12-inch figure from Iron Man 3 by Hot Toys – Reviewed HERE, HERE, HERE and HERE

Reblogged 3 years ago from toyhaven.blogspot.com