Baja: Edge of Control HD – Xbox One

Baja: Edge of Control HD is the carefully remastered version of the original off-road racer from 2008 for Xbox 360 and PlayStation 3. This truly unique game contains more than 1,000 miles of the toughest terrain Mother Nature has to offer, including the steepest mountains, thickest mud and deepest canyons known to man. Only the HD version features much crisper and more detailed visuals running at super smooth framerates in up to 4K screen resolution. With countless vehicles in eight different classes, including Trophy Trucks, 4x4s and buggies, Baja: Edge of Control HD features a full array of upgradeable options with authentic parts that affect each vehicle’s performance. Players will put their off-road machines to the test in near-vertical Hill Climb challenges, head-to-head Open Class races, circuit races and the ultimate off-road endurance challenge: the Baja! Baja: Edge of Control HD contains more than 100 tracks across all landscapes in races that can last up to four hours. The game’s vehicle physics deliver unprecedented life-like handling, and a support management system that allows gamers to monitor and repair realistic vehicle damage as fenders fly, tires are blown, suspension is stressed and engines overheat.

Product Features

  • 4 player split screen and online multiplayer
  • More than 160 vehicles to choose from
  • 200 authentic vehicle parts to help fine-tune the performance of your off-road machine
  • More than 100 tracks, nine open worlds and 1000 miles of drive-to-horizon landscape
  • Lots of different events, including Hill Climb, Baja Endurance Races, Circuit Track Races and more

Baja: Edge of Control HD – PlayStation 4

Baja: Edge of Control HD is the carefully remastered version of the original off-road racer from 2008 for Xbox 360 and PlayStation 3. This truly unique game contains more than 1,000 miles of the toughest terrain Mother Nature has to offer, including the steepest mountains, thickest mud and deepest canyons known to man. Only the HD version features much crisper and more detailed visuals running at super smooth framerates in up to 4K screen resolution. With countless vehicles in eight different classes, including Trophy Trucks, 4x4s and buggies, Baja: Edge of Control HD features a full array of upgradeable options with authentic parts that affect each vehicle’s performance. Players will put their off-road machines to the test in near-vertical Hill Climb challenges, head-to-head Open Class races, circuit races and the ultimate off-road endurance challenge: the Baja! Baja: Edge of Control HD contains more than 100 tracks across all landscapes in races that can last up to four hours. The game’s vehicle physics deliver unprecedented life-like handling, and a support management system that allows gamers to monitor and repair realistic vehicle damage as fenders fly, tires are blown, suspension is stressed and engines overheat.

Product Features

  • 4 player split screen and online multiplayer
  • More than 160 vehicles to choose from
  • 200 authentic vehicle parts to help fine-tune the performance of your off-road machine
  • More than 100 tracks, nine open worlds and 1000 miles of drive-to-horizon landscape
  • Lots of different events, including Hill Climb, Baja Endurance Races, Circuit Track Races and more

Revisitation Hours: Mirror’s Edge

You are awful. Not as a person, necessarily, but you are awful at remembering things. And with all the excitement (and years of rumors) surrounding Mirror’s Edge Catalyst, the sequel to a 2008 triple-A release that garnered critical acclaim but not much commercial success, it’s worth going back to see if we all remember the original as well as we think we do.

Let’s lay out the obvious first. The story is, as a Eurogamer review put it, “rambling.” It starts with an interesting seed and then blossoms into, well, kind of a wet seed that someone wrote SUNSHINE on. If that’s your recollection of the plot, then congratulations! You are dead on.

Then there are the shooting sequences. I thought I just tolerated them before. It turns out I pushed myself through it as if Zeus ordered me to push a boulder up a hill. They seemed unending and were the most egregious offenders of the trial and error criticism reviewers threw at it.

But my god the freerunning. If you recall it being only impressive, then your memory is failing you. But of course, how do you stow away the sensation of visceral, primal depth? It’s a hard thing to capture let alone bring back up its accompanying sensations on demand. Many games egg you towards leaning into its motions but few require it of you.

The sequences of the story are fine for the most part. They’ll dip in and out of brilliance as cramped corridors and surprisingly stuffy rooftops do their best to undermine a sense of momentum and flow. There are, in fact, many times when the linear paths—dogmatically following red—inspire genuine glee. It’s just a shame when the equally numerous times you are brought to a halt also stamp out your joy.

Instead, the game’s mechanics truly shine in the time trials. They’re (mostly) little self-contained maps with the goal of getting from point A to point B with checkpoints in between as fast as possible. And strangely enough, they’re most fun precisely because of the trial and error methodology many found fault in with the campaign. (Also the soundtrack is damn good.)

Getting two stars is often easy enough. You futz around for a few minutes, figure out what you shouldn’t do, and whammy you’ve got two stars. Getting three, though, is the kicker because it usually requires you to really dive in deep with the map’s nuances and figure out the best tactics.

The Atrium levels are a good example of this. It’s mostly a multistory vertical shaft that is ostensibly under construction with lots of half built ramps and flapping tarps and structural supports littered about. The first one has you going up to the top, and it’s a bitch. Granted, the second one is also a bitch, but let’s focus up.

You have to steel yourself for making consecutive long jumps at the edge of tiny ledges just three feet wide. And you have to pull up on elevated jumps with your legs tucked in, a maneuver that ruined hundreds of runs for me as I forgot, clipped a rail, and yelled with a rage only the sun could match. You have to keep in mind a dozen techniques and strategies every second or you fall.

It’s just as much about muscle memory as it is dealing with small problems. There are big problems that you just hit reset on, but the small ones force ingenuity and discovery. I had to deal with a botched wall run/clamber/reverse/tuck combo. Never thinking to do so before—let alone in the heat of a run—I tucked up across a gap, landed on a rail, and clamber/reversed over there.

It was a true moment of an unadulterated high. It felt like seeing in another frequency of light except it was deeper. Instead of that Master Builder or Matrix vision Emmet and Neo get, it’s a built-up and ingrained sense. Like instead of reading the scene, I was feeling it. (Perhaps that’s what it feels like being a compiled language versus interpreted.)

That is the great success of Mirror’s Edge. In tight, compact sequences where you switch off from being someone sitting on a couch and holding a controller, you become something far more…base. Like shedding the complications of a medium built for analogous intent, you reduce the game to a beautiful little lump of exultant thought. In that moment, it is pure. And you remember that.

DST’s bloody cool Bleeding Edge Iron Man available for order

Diamond Select Toys’ Marvel.com and Disney-exclusive Marvel Select Iron Man is currently available for order through and will be available through Marvel.com the Disney Store later this month.

The 7-inch tall figure is billed as having 16 points of articulation and apparently sports an incredibly shiny paint job. He comes with a large display base depicting what appears to be a severed plane wing. By placing Bleeding Edge Iron Man at the top of the plume of smoke, it looks like the figure has punched his way through the wing.

Apparently debuting in Invincible Iron Man #25, the Mark 38 armor consists of millions of nano-machines stored inside Tony Stark’s body, which exit through the pores of his skin using repulsor technology to form a protective layer over his entire body. As such, when Tony’s not wearing the suit the suit apparently wears him.

DST’s Marvel Select Bleeding Edge Iron Man can be ordered for US$25. Be sure to check out the photo gallery for additional images.

[ Order at Marvel.com ]

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Reblogged 3 years ago from www.tomopop.com

Late To The Party: Edge Of Tomorrow

Death doesn’t hold a lot of water in video games. It’s a leaky boat with you dumping out your liquid doom as fast as it’s coming in, but every once in a while, it pulls you under. But then it always comes right back up. Maybe a little worse for wear, but you’re floating either way. It’s only a matter of time, though, until you go back under.

MMOs can only thrive on this flow, such as it is (and they are). The corpse run is an idiomatic reference to the entirety of this surrealistic loop, dying and going back to loot your own shell of former existence. Some games now address this systemically and infuse its reasoning into a narrative impetus. Middle-earth: Shadow of Mordor simply makes you an undying fusion of a wraith and a Ranger. Assassin’s Creed makes you a literal digital avatar of another digital avatar. NeverDead actually just made you an immortal.

But then this rise of Dark Souls-like games, where this loop is entirely vital to what makes the game work. There’s minimal consequence to death, but death comes often and swift. It’s the gradual slope to overcoming this brutalization that makes such games any sort of intriguing.

This is what makes Edge of Tomorrow so interesting. It takes the gamut of concepts from the industry regarding a live’s terminus and makes it all fit so well in a movie. In Edge of Tomorrow, Tom Cruise plays Major William Cage, a media relations officer in the US Army. Pretty normal save for the fact that the entire world is all but lost to an invading alien race known as Mimics.

The nations have banded together into the United Defense Force, but they’re fighting a losing battle. That is until a woman named Rita Vrataski (Emily Blunt), a sergeant, proves that a new armored/mechanized exoskeleton is a proven weapon against the insanely fast and deadly Mimics. After being forced into combat for the first time in an all-or-nothing counter-invasion by the UDF, Cage falls after managing to take out one of a seemingly exotic species of Mimic.

Or rather, he only appears to die. He actually gets stuck in a time loop where he lives the same day over and over again, fighting and dying in the same mean and fatal combat each time but retaining every memory from every iteration. But with training from Vrataski, Cage improves. He eventually begins proficient in killing the enemy and is well on his way to forming a plan to defeating the Mimics once and for all.

Edge of Tomorrow

(Spoiler Alert: To further discuss what makes Edge of Tomorrow a success, I’m going to discuss its plot development, which includes elements of its ending. It may be all the way out of theatres by now, but it also only came out in May of this year, so heed this warning if you still want to watch it. (And you should.) Or just read on anyways. You’re a big kid. Make your own decisions.)

It turns out, though, that it’s due to a melding of the rare Mimic’s blood—an Alpha, actually—with Cage’s that forces him into this loop. And after sustaining a major injury, he receives a blood transfusion, which essentially removes his temporally confined existence but also removes humanity’s greatest weapon against figuring out how to beat the Mimics.

And that is where the genius comes in. For every moment prior, we are treated to nearly trivial representations of death. There are no life counters, no ticking tracker of one-ups counting down to a game over, and no punitive measures. It’s pure respawn. Counter to the likes of Borderlands deducting funds from your wallet for reviving you, you simply start over and try again.

Edge of Tomorrow

In fact, Edge of Tomorrow trains us to think that respawing is only ever a good thing, too. Cage learns to fight after only surviving his first outing for as long as he did through good luck and good hair. Vrataski, Cage, and their scientist buddy eventually discern the location of the Omega Mimic, the key to defeating the alien foe once and for all. We come to trade the cringes and laughs of Cage’s early fatalities for the knowing observation of his growth into a viable warrior and possible savior for Earth.

Then, when Cage loses this ability to revert each day’s activities, it becomes strikingly apparent what it means to die. The contrast is shocking, like jumping into a pool in fall. That crutch that the game taught us to lean us is suddenly gone, and every scratch on Cage’s face starts to look less like a reason to call it a casual wash and more like a reason to be scared.

When J Squad asks Cage what to do after they land/crash in Paris and he says he doesn’t know, that he’s never lived this day before, it hits home. It hits hard because it tickles a now-rarely touched or noticed part of your brain, the chunk that retains your days of playing Mario or Castlevania.

Edge of Tomorrow

Who hasn’t been in that exact same situation in one of those games? You’ve blasted through your health and your lives to get to the last boss. You managed to abuse your previous trial and error knowledge to cheat your way through hard bits and pieces, sacrificing resources where necessary. But now you’re at the end, the end that you’ve never seen or tried or even heard of.

And you can’t die now. Eat it and you might as well not pick up the game again, like, ever. This life has meaning. And as you get beaten down, back against a wall, you realize that all the lives that you had before meant just as much. You learned, you grew, and you made it here all through biting and clawing and fighting.

Edge of Tomorrow capitalizes on that notion so well. It expands just from the physiological improvement of Cage’s combat and the knowledge gained from understanding that the Omega has to be found and killed but also that Cage learns his love for Vrataski can blossom so quickly and irrevocably. It’s not a fluke, and neither is his success.

Edge of Tomorrow

It’s a delicious sentiment, especially in the context of video games. Our iterations have meaning beyond a number in a sequence. And Edge of Tomorrow lays it out so well through a wholly transformative and fulfilling intersection between films and video games.

Reblogged 3 years ago from feedproxy.google.com

Racer’s Edge 8.4V 3300mAh cell NiMH RC Battery Hump Pack with TRX Plug

RCESP33007HHCBAT 7 Cell Hump with Traxxas High Current Plug 8.4V 3300Mah Battery Pack by Racers Edge

7 Cell Hump with Traxxas High Current Plug 8.4V 3300Mah Battery Pack

Product Features

  • Plug Type:?TRX
  • Chemistry:?NiMH
  • Configuration:?Shotgun Hump
  • 7S, 8.4v, 3300mAh
  • 1 Year Warranty Against Manufacturing Defect

Reblogged 3 years ago from www.amazon.com

Star Wars Edge of The Empire RPG: Dangerous Covenants Sourcebook

Dangerous Covenants, a supplement for the Star Wars: Edge of the Empire Role-playing Game, features new content for the Hired Gun career. Hired Guns will find all-new specializations, talents, and signature abilities, while all players will benefit from new character, vehicle, and equipment options. Dangerous Covenants also provides tools for making stronger and more diversified characters. Meanwhile, GMs gain tools to help them add meaningful combat encounters to their campaigns. Always shoot first with Dangerous Covenants!

Product Features

  • Includes new Hired Gun specializations such as the Enforcer and Demolitionist
  • Features new options for backgrounds, Obligations and Motivations, based on the theme of cinematic combat
  • Introduces new equipment options useful to all players, such as new weapons, vehicles and more
  • A powerful tool for GMs to use in crafting campaigns with a combat theme and how to organize exciting combat-focused encounters and adventures

Reblogged 3 years ago from www.amazon.com

BAJA: Edge of Control – Playstation 3

From the core founding members of the MX vs. ATV franchise comes the ultimate off-road racing experience: BAJA. Conquer the toughest terrain Mother Nature has to offer and build the ultimate off-road vehicle in the most realistic, edge-of-control racing game ever created. Combining the best elements of the real-world sport with the right balance of arcade fun, BAJA transports players to the epic open worlds and unforgiving terrain found at the pinnacle of off-road racing. Stunning visuals, vertical environments, and unpredictable terrain are crossed in over 100 square miles of drive-to-horizon landscape. Master hill-climb, circuit, and rally races to earn career sponsorships on the path to off-road supremacy. Harness the horsepower of elite Trophy Trucks, 4×4’s and Buggies to finally compete in the definitive off-road endurance challenge, the Baja.

Product Features

  • Supercharged Vehicles: Harness the horsepower of over 40 elite Trophy Trucks, 4×4’s and Buggies across eight varied vehicle classes.
  • Epic Open Worlds: Stunning vistas, sheer cliffs, and towering mountains fill over 100 square miles of drive-to-horizon landscape.
  • Horizontal Racing: Suspension, torque and horsepower are perfectly balanced to create the ultimate edge-of-control racing experience.
  • Customization: Fine-tune the roar of your off-road machine with over 200 authentic vehicle parts.
  • Multiplayer: Power past the competition in 4-player split screen and 8-player online racing.

Reblogged 4 years ago from www.amazon.com

BAJA: Edge of Control – Xbox 360

From the core founding members of the MX vs. ATV franchise comes the ultimate off-road racing experience: BAJA. Conquer the toughest terrain Mother Nature has to offer and build the ultimate off-road vehicle in the most realistic, edge-of-control racing game ever created. Combining the best elements of the real-world sport with the right balance of arcade fun, BAJA transports players to the epic open worlds and unforgiving terrain found at the pinnacle of off-road racing. Stunning visuals, vertical environments, and unpredictable terrain are crossed in over 100 square miles of drive-to-horizon landscape. Master hill-climb, circuit, and rally races to earn career sponsorships on the path to off-road supremacy. Harness the horsepower of elite Trophy Trucks, 4×4’s and Buggies to finally compete in the definitive off-road endurance challenge, the Baja.

Product Features

  • Supercharged Vehicles: Harness the horsepower of over 40 elite Trophy Trucks, 4×4’s and Buggies across eight varied vehicle classes.
  • Epic Open Worlds: Stunning vistas, sheer cliffs, and towering mountains fill over 100 square miles of drive-to-horizon landscape.
  • Horizontal Racing: Suspension, torque and horsepower are perfectly balanced to create the ultimate edge-of-control racing experience.
  • Customization: Fine-tune the roar of your off-road machine with over 200 authentic vehicle parts.
  • Multiplayer: Power past the competition in 4-player split screen and 8-player online racing.

Reblogged 4 years ago from www.amazon.com