Flying Ball, YKS Children Flying Toys, RC infrared Induction Helicopter Ball Built-in Shinning Color Changing LED Lighting for Kids, Teenagers (Green)

Do not launch at people or animals.
Keep away from faces and eyes. 3 to 6 years old children in parents escort, please.

100% brand new and high quality
Dazzle color light makes the flying ball become more and more beautiful and colorful.
Light weight, easy to fly with simple operation, especially designed for beginner Keep away from faces and eyes.
Do not launch at people or animals.
Altitude Sensor to hover automatically.
More secure: the screw is all software, and it can make sure that the children security.

Color: Green, Red
Body Material: ABS Plastic
Dimensions: 106 x 50mm (H x W)/4.2 x 2.0inches(H x W)
Net weight: 26g
Flight Time: Approx. 6-8 minutes
Charging Time: About 20 minutes
Battery: Rechargeable 3.7V 80mAh Lithium Battery

Package includes:
1 x Flying toy
1 x USB charging cable

Product Features

  • Rascal Mini Induction Suspension Flying LED Heli Ball USB Charging Helicopter, it features a clear glass ball. When you turn on it, it will emit a brilliant light, very shinning and beautiful! Each child’s favorite toy, choice of thousands of millions of parents to show the love to their dear children.
  • Adopts advanced LED infrared sensor hover technology to make it motion-sensitive so it detects nearby objects and is programmed moves away from them. The idea is that you launch it and then hold your hand underneath it to keep it in the air. It continuously detects your hand and moves away from it. You or your kids, families will enjoy this amusing and fantastic process.
  • The ball contains the battery and motor and also flashing LED lights. When you turn it on the lights flash brightly. It has great visual appeal for any children. Especially at night in a darkened room it looks very fantastic. Dazzle color light makes the flying ball become more and more beautiful and colorful.
  • Light weight,easy to fly with simple operation,especially designed for beginner. Also, Use of environmentally friendly non-toxic materials, rechargeable. Products after several tests, owns resistance to fall, the wings are not easy to break or to be easily deformed. Very easy to clean!
  • The challenge is to keep the heli ball in the air! Since the drone is super smart and will fly away from your hand when you try to grab it. You can use your hand to control it up and down, or to shut it off and fall to the ground. Don’t worry – the helicopter is very sturdy and will resist damage when it falls.

Star Wars Imperial Death Trooper Voice Changing Mask – Rogue One: A Star Wars Story

This Imperial Death Trooper Voice Changing Mask lets your Rogue One: A Star Wars Story fan speak with true authority! It’s the right fit when issuing commands as they bypass protocol with their own missions.

Product Features

  • Genuine, Original, Authentic Disney Store
  • Molded plastic helmet front
  • Adjustable straps for secure fit
  • Put on mask and speak to sound like an Imperial Death Trooper
  • Switch on to see mask light up!

Changing Paces

A massive shock to a dying system is what I consider Call of Duty: Advanced Warfare. As much as I was over Call of Duty before with whatever notions of banality and boredom were infused into the franchise by its seventh(!) iteration of the modern era, this latest release has done something significant: it has made the series interesting again.

One of the biggest and most noteworthy games ever released in recent history—and possibly ever—is without a doubt Call of Duty 4: Modern Warfare, the first in the neo age of military shooters. Its campaign not only set a then unbelievable but now unfortunate precedent of storytelling, the multiplayer component of Modern Warfare was the first of its kind.

Well, to be more accurate, it was the best of its kind, which made it the first military shooter to gobble up mass appeal like a Pac-Man dinner. The feel of playing Modern Warfare was and still is a paragon of what it should be to play competitive multiplayer shooters online. It was quick, impactful, and had a constant potential for exciting plays.

Call of Duty 4: Modern Warfare

And then that carried on for six years. It’s not exactly like Infinity Ward and Treyarch just sat back on their haunches all that time; there were certainly attempts at infusing interesting ideas. Call of Duty: Ghosts, for example, threw in map-centric killstreaks and alterable terrain/events. (It also had the Squads mode, which was novel but ultimately dispensable.) Call of Duty: Black Ops II went hard with switching from killstreaks to scorestreaks.

These integrations clung on with varying degrees of success, mostly depending on public reception as well as a failure to maintain consistency between studios as the annual rotation progressed. But even then, at its core, this was still the same Call of Duty we’ve been playing (by the god damn droves) since 2007.

It wasn’t that it played worse or anything. Far from it, the gameplay was as tight and snappy as it ever was. But after six iterations and six years of overlapping effect on the first-person concept, it became tired simply through the nature of existing. The rhythm of the game’s encounters became so deeply ingrained in the industry that there was an uncanny valley for games that skewed too close to the monolithic franchise.

Call of Duty: Advanced Warfare

We felt the granular shift between games, but it didn’t mean much. At least not to the non-professional level of players. It still came down to check the map, sprint a corner, hold down RT just before snapping in with LT, get a kill, and then get shot in the back. That can sum up the vast majority of multiplayer encounters with not just Call of Duty but—because of its influence as a quality game and an enormously successful product—mostly every other online FPS out there.

Now, however, Advanced Warfare has come along. It has, though its nutso future tech, managed to bring about meaningful change. Its heightened focus on mobility is something that I can’t see following Call of Duty games not integrating. With the universal appendage of exoskeletons, we now have the ability to double jump, air dash, dodge, and generally just be more mobile and vertical.

This is extremely important considering that without this narrative conceit of being in the year 2054, we would still be stuck playing in a largely flat, two-dimensional theatre. These additional abilities of locomotion add much needed verticality to the game. The ability and necessity to move up and down quickly and efficiently is what made the multiplayer of Uncharted 2: Among Thieves at all interesting and now the added dimension is doing the same for Advanced Warfare.


Very obviously, this is not the first game to do this in the industry, as evidenced by that first example. But even in the first-person shooter space, we have Titanfall from earlier this year that allowed much of the same to happen in addition to wall running and climbing into massive mechs. And seeing as how that actually came from the former heads of Infinity Ward (now Respawn Entertainment), this development feels all the more inevitable.

It’s not even just about the ability to move up and down in a new way but that in any particular direction, you now have an additional variation to the tired cadence. You can, at any point, change the pace of an encounter. It’s rare you die in Call of Duty totally unaware of your previously impending doom. It’s always the brief but gnawing and knowing sensation of being on the end of your current existence before you hear the snap of a near miss and the subsequent pops of your ongoing demise.

That is because, like most everything else, it is a numbers game. The probability of someone turning this particular corner with their head in this position is, let’s say, only 30%, but the probability of dinging any part of their body from this other angle is up to 60%. And we know the timing that it takes from the kerfuffle you saw on your map to your location is approximately two seconds, one Mississippi, two Mississippi, and…

Call of Duty: Advanced Warfare

But now there’s an additional wrinkle to account for. Those percentages drop drastically because now the ability for your enemy to come at you from above or below or in a quarter of the predicted time makes those numbers almost entirely worthless. And once you engage, boosting left or right or towards or away removes the now ingrained ability to make micro-tracking shots across 20-yard encounters.

It makes multiplayer far less of a knee-jerk reaction, twitch shooting (not that there’s anything wrong with that) and adds a level of variance that the series has been missing for far too long. And the fact that the longtime leader in the field of online FPS multiplayer gaming has taken the step to inject some life into its staple, stable, and flowing bloodline is an encouraging notion in the industry.

I’m not looking for more games to once more ape Call of Duty, but I am looking forward to the spread of the idea that change is good.

Reblogged 4 years ago from

Barbie Mermaid Color Changing Play Doh Thomas and Friends Disney Princess Hello Kitty Surf To Sea

Barbie catches the Hello Kitty train on the Thomas and Friends Trackmaster set to the sea to surf. Mermaid Disney Princess Ariel changes Barbie into a mermaid letting her swim underwater. To…

Reblogged 4 years ago from

12 LED Color Changing Multi Axis Night Lights for RC Aircraft Quadcopter Helicopter Light

This is the newest design, night light for multi axis aircraft. Changing color LED, there are 6 patterns for changing 6 colors. It has connecting sensor and mucilage glue, thus it is more convenient for installation. Small size, light weight.

Product Features

  • This is the newest design, night light for multi axis aircraft.
  • Changing color LED, there are 6 patterns for changing 6 colors.
  • It has connecting sensor and mucilage glue, thus it is more convenient for installation. Small size, light weight.

Reblogged 4 years ago from