The best Apple Arcade games from 2020 that I forgot to write about

It’s been a while since we’ve had a nice, long discussion about Apple Arcade. I remember having high hopes for the service when it launched in 2019, and while enthusiasm around the service died down in the weeks following its debut, it actually maintained a steady stream of quality releases throughout 2020. A couple of them were covered, like Necrobarista, Crossy Castle Castle, and The Pathless. That’s a great trio of games, but there are several other notable titles that launched on the service last year that you should probably give a try if you haven’t already.

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Radio Flyer Scoot About Sport

Scooting around has never been easier or more fun with radio flyer’s scoot about sport! The working steering helps your child develop gross motor skills and learn how to steer. The ergonomic design offers a clear kick-path for a smooth ride. Easy glide wheels are safe for indoor or outdoor use. Favorite toys can join every adventure in the under seat storage. Maximum weight capacity 42 lbs. For ages 1 – 3 years.

Product Features

  • Ergonomic design for a clear kick path
  • Wide-set front wheels for safety and stability
  • Front steering for easy maneuverability
  • Storage under the seat
  • Easy glide wheels for a smooth ride
  • Product Dimensions = 51″x 34. 7″ X 38. 50″
  • Weight Capacity = 42 lbs
  • For 1-3 years

People are pissed about the quality of Fallout 76’s Power Armor edition, and Bethesda’s apology gift sucks

The hits just keep coming. Fallout 76 players have been quite vocal about their displeasure with the West Virginia Wasteland. A thin story, poor multiplayer implementation, a tedious inventory system, and bugs galore plague the latest Fallout game. But the latest complaint suggests Bethesda’s shortcomings aren’t limited to just the software.

At E3, Bethesda announced a limited $199 Power Armor edition of Fallout 76. The centerpiece was a wearable T-51b Power Armor helmet, but it had some other goodies. Among them was a “Canvas West Tek Duffel Bag,” meant to store the helmet.

People who ponied up for the expensive Fallout 76 edition got something much cheaper in quality. The bag that shipped was actually nylon, not canvas. There’s a big difference. Canvas is heavy duty and can stand up to some wear and tear. Nylon is the flimsy junk that 5K Walk for the Cure promotional bags are made of.

Here’s a comparison shot:

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Psyonix VP is ‘really happy’ about Sony’s cross-play decision, but ‘doesn’t have any updates’ on Rocket League at the moment

This morning Sony did the unthinkable. After over a year of denying requests for cross-play between the PS4 and other console competitors like Xbox One and Switch, even going so far as to justify the lack of a feature because “PlayStation is the best place to play,” they kicked off a Fortnite beta, opening up the potential for full cross-platform unity. The key word is “potential,” as the flood gates aren’t completely open yet.

Given that Psyonix has been one of the biggest champions of PS4/Xbox One cross-play since the very start of the conversation, Destructoid reached out to them for comment and received the following response from Jeremy Dunham, Vice President of Publishing at Psyonix:

“We are really happy for the PlayStation and Fortnite communities and think that this is a great step forward. We know that Rocket League players and our own community want to know what this means for them as well, but we don’t have any updates at the moment. In the meantime, we recommend reaching out to PlayStation directly for any further comment.”

In other words, more conversations need to happen, and it’s clear that Sony isn’t allowing cross-play for everything like Microsoft has. Time will tell if Rocket League gets the Gladiator thumbs up, and right now all eyes are on Minecraft, which supports cross-play between PC, Xbox One, Switch, and mobile platforms. Will it be the next wall to crumble? Or will Sony still remain adamantly against cross-play given that Microsoft owns the IP?

The Thing About Rain World

I have not finished Rain World. It’s entirely unlikely I’m ever going to finish it either. Most people push back from getting to the end of something because it’s bad. Take, for example, Weeds or Jupiter Ascending.

That’s not the crux here with Rain World, though. It’s not a great game—not even close—but it’s also not bad. The real problem is that it’s just so goddamn brutal. The Thing is that it’s not deliberate in its difficulty. It is instead wantonly putting you into the grinder just for the sake of doing it, like a kid frying ants on the sidewalk with a magnifying glass.

In some ways, it should be expected given the premise. You are a slugcat, a creature that is exactly what it sounds like, and you must survive a bleak and deadly world. If it’s not the hunger that gets you, it’ll be the randomly spawning enemies. If it’s not the randomly spawning enemies, it’ll be the crushing and eponymous rain. And if it’s not that, it’ll full and completely psychological assault that is simply playing and dying in this game that eventually convinces you that you are Prometheus and that damn eagle found a book on programming.

There are games that do this sort of thing well, this Soulsian torment that feels good even as it is happening to you. You could throw in with the combat-centric lessons of said Souls games where death is a teacher and your education is in not being an idiot. Or you could go the way of Ninja Gaiden where technical mastery should only be matched by your quick reflexes. There’s even Don’t Starve, which isn’t exceptionally hard but it does let you learn how to survive.

Those sorts of games (of a certain threshold of quality) have something in common, though. You can even see it in that one little paragraph: you are accruing knowledge. If there’s a certain arrangement of enemies, you can eventually figure out how to overcome it. Or if there’s a particular hard opponent, you can slam your head against a wall until you gain the dexterity to win. Or you can learn how to simply exist.

Rain World isn’t interested in any of that, though. To its credit, it is uncompromising in its vision, and that’s an unfortunate rarity in the industry. But in refusing to bend, it has instead cultivated a series of systems and mechanics that make playing it impossible. Instead, you suffer for it.

Rain World

The randomly placed enemies, for instance, can be fine. It gives you a chance to hone your ability to think on your feet and gives you the opportunity to further explore what is possible within the game. But so many of them only have one-hit kills to offer you in return, which teaches you nothing except to avoid them.

And that’s fine, too, since avoidance can be its own intrigue as shown by the immense stealth genre. But the slugcat moves almost exactly as what you think a slugcat would move like, especially with physics-based procedural animations. Making jumps between poles isn’t about dexterity or skill; it’s about overcoming the innate imprecision of the character, which makes sneaking around a more time-consuming prospect.

But guess what: that could be fine, too. Games like Starwhal and Human: Fall Flat are based entirely around the idea that your character is hard to control and have found success. But Rain World instead only ever delights in pushing you to move fast but never giving you the tools necessary to do so. The threat of a debilitating and fatal rain that will shred you to slugcat pieces should you take too long to get to the next hibernation spot is constant and unrelenting.

Rain World

I don’t mean to solely bash on Rain World. It’s not a bad game by any stretch. There are many moments, in fact, where it made me feel precisely the way I assume it wanted me to feel. Taking a guess I could throw spears into a wall and use them to climb up and then doing it was pretty damn cool.

There simply aren’t enough ways to get to those moments, though. Rain World seems perfectly content not giving you the proper tools to get where you and it want you to go. It has cultivated a perfect ecosystem of despair where myriad mechanics put it in a strange internal conflict of intent and execution, and you get the dubious honor of being right in the middle of it.

About Telltale’s Guardians Of The Galaxy

We’ve heard a near ungodly amount of news regarding the impending Guardians of the Galaxy Vol. 2. There are like a dozen post-credits scenes and writer/director James Gunn will continue for another 20 sequels. Or something. But what about Telltale’s take on the franchise. What about Guardians of the Galaxy: The Telltale Series?

Upfront, it sounds like the perfect marriage betwixt material and developer. These interstellar misfits were made for episodic content, freely flowing between sitcom-style predicaments and action-oriented cliffhangers. And with the guiding hand of a seasoned storyteller like Telltale, we can expect some rock solid drama to boot.

And it gets there. Sort of. The biggest problem it has is a lack of confidence. It doesn’t really know if it wants to be its own thing or something closer to the MCU version or a more strict interpretation of the comics. That identity crisis creates an often shaky and only occasionally intriguing story.

Technically, it should be based on the comic series, but there are distinct elements that muddle the delineation between that foundation and the movies. Characters look far closer to their Hollywood counterparts than those of the page, for instance. (Star-Lord is an especially noteworthy departure.) And the deeply infused musical schtick of being named after a Bob Dylan song and featuring silly moments to the tune of The Buzzcocks and Hall & Oates.

Given the massive success of the film, it’s not all that surprising that these inspired bits work the best. Running up a close second, however, is when the game chooses to eschew the silver screen entirely and do something different. Throwing Thanos (yes, the Big Bad of the entire MCU) immediately at the gang and making him, more or less, the genesis of the broader story is attention-grabbing and fantastic.

It puts upfront the drama that unfolds by putting this group of loosely tethered semi-heroes together. Each one has individual gripes, and those laundry lists of personal grievances shift into an albatross around each person’s neck. This is where the episode really shines in terms of storytelling. It lays out separate stakes and motivations naturally and clearly, propping up the rest of the season as well as this diminutive arc.

Guardians of the Galaxy: The Telltale Series

The problem is it is an interminable slog to get there. Walking between crew members just to initiate conversations is exhausting, let alone the entire preamble where a protracted investigation and exciting-turned-tepid showdown feel perfunctory—strangely punitive at times, in fact. It’s something Telltale has struggled with for almost its entire existence. When does its desire to make games get in the way of telling a story?

This is especially true of those classic Telltale moments when you see that someone will remember that. There’s a moment when you have to choose between two bickering teammates, but the choice doesn’t make a lot of sense. Any reasonable person would see that addressing either individual would be a losing proposition. It feels forced in a way that is entirely unpleasant.

And that’s a serious shame because there’s a lot of meat on these bones. These characters are way different from their innately charming MCU iterations, but Telltale found a way to make them relatable and likable quickly and effectively. And seeing their threads pull away from each other is almost inexplicably heartbreaking, pushing the momentum forward into the next episode. Whether or not that carries into the rest of the season, we’ll just have to wait and see.

Do You Know About Yin Yang Tattoo Ideas?

Yin yang tattoo ideas have popularity that transcends all boundaries. This is an oriental symbol, but also the West has adopted it. In this design we look at the balance, but also the unity between two different but complementary. Yin and Yang tattoos are very popular, so today we decided to showcase the amazing tattoos in this theme. The resulting combination of Yin and Yang is the first we have the feminine, while the latter is masculine. The two forces united. In general, we find symbols in black and white, but is also common in black and red. Yin white but has a black dot, while the black ones but with white dots. The truth is that both have the same size.

Yin yang tattoo ideas are very popular with young men Asia. Ying and Yang is one of the meanings have more impact on Chinese society. They are very important, comparing, for example, the Dragon or Phoenix. Also known as Yin Yang tattoo, see Yang and Yin of creation and destruction. Here are opposite but complementary search. One is that there is another, if the other does not exist, there would be no.

But it’s not just in Chinese culture in which Yin and Yang are present. There are many cultures that share the facts end and the opposing forces fought. This is a very interesting way of thinking. Balance is everything. That’s what I usually look for in a tattoo of this kind, we show that equilibrium, or at least what we were looking for. Harmony, unity, all the concepts of Yin Yang covers. It is important to understand, in the Yin Yang, which shows us that no matter where there are, for example the differences between people, there are always going to be able to grow, to work together, seeking a balance that gets things working.

But in addition to all that is written, we can bring it up a few other items when we talk about yin yang tattoo ideas. It is a symbol that appears with qualities such as slow, moisture, softness, but the speed, aggression, strength. There are many qualities to consider, it’s just a matter of holding on to those whom we consider our own people, or the quality of what we want to show to others who will see our tattoo permanently. Well, the latter depends on where we choose to put ourselves tattoos.

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Tomopop About Town: MCM Comic Con London 2014

As I covered last time I was at the show, when it comes to anime, manga, sc-fi, fantasy and just general geek gatherings in the UK, there’s no event bigger than the twice-yearly MCM Comic Con in London. Though the con scene has improved over the past few years, nothing can match this mighty event in the capital. Drawing over 110,000 people across three days last month, I popped along again to see what was on offer for toy and figure fans.

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