Soldier Story 1/6th scale NSW (Naval Special Warfare) Winter Warfare Marksman 12" figure

The United States Naval Special Warfare Development Group (NSWDG), commonly known as DEVGRU or SEAL Team Six, is the U.S. Navy component of the Joint Special Operations Command. It is often referred to within JSOC as Task Force Blue. DEVGRU is administratively supported by Naval Special Warfare Command and operationally commanded by the Joint Special Operations Command. Despite the official name changes, “SEAL Team Six” remains the unit’s widely recognized moniker. It is sometimes referred to in the U.S. media as a Special Mission Unit.

Soldier Story 1/6th scale NSW (Naval Special Warfare) Winter Warfare “Marksman” 12-inch figure features – HEADGEAR: Winter balaclava, Oakley canopy snow goggles, Opscore blk carbon helemt (snow camo spray), S&S Precision V-Lite (red), Princeton Tec charge MPLS helmet light, AN/PVS 15 NVG, NVG compass, Wilcox L4G24 NVG mount. HEAD SCULPT: Modern Navy SEAL life-like head sculpt. BODY: S2.5 body, Bare weapon hand (1 Pair), Bare feet (1 Pair). UNIFORM: Halys PCU L7 jacket type 1, Halys PCU L7 pants type 1, VertxOverwhite suit, VertxOverwhite trousers, Brown T-shirt, Inner white pants, Asolo hiking boots (sewing/grey). TAC GEAR: Tactical concealment viper hood (snow camo spray), Moss dreadlocks, Snow camo fabric straps, NSW contract swimmer cut less than overt carrier (frog skull printed), EI AOR1 MPCR muti-purpose molle chest rig (snow camo spray), EI AOR1 radio pouch (snow camo spray), EI AOR1 kydex insert 5.56/9mm magazine pouch (snow camo spray), EI AOR1 kydex insert 5.56 magazine pouch (snow camo spray), EI AOR1 winter hand warmer sleeve pouch (snow camo spray), EI AOR1 M14/SR25 7.62 magazine pouch (snow camo spray) x 2, LBT AOR1 M4 magazine pouch (snow camo spray) x 2, LBT AOR1 9mm magazine pouch custom knife sheath (snow camo spray), LBT AOR1 NVG pouch (snow camo spray), AOR1 medic utility pouch (snow camo spray), Eberlestock rifle backpack (snow camo spray), Eberlestock scope cover & crown protector (snow camo spray), Digital snow camo backpack cover, OR AOR1 water bottle pouch (snow camo spray), OR Hiking gaiter (1 pair), Hydration tube /w snow fabric cover, Hydration pouch (plastic), Swimmer armor plate x 2, EMT Scissors (yellow), Carabiner, Tourniquet rubber band, Velket tourniquet, Yellow light stick (short) x 4, SOG SEAL pup tactical knife, Snow walking traction cleats (1 pair), Mechanix snow camo gloved weapon hand (1 pair), Cigar

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WEAPON: MK25 Sig P226 pistol, P226 9mm magazine x 2, Mec-Gar P226 base pad magazine, SF X300 weapon light, SF X300 weapon light DG remote switch, MK18 mod1 assault rifle (snow camo spray), DD RISII handguard (snow camo spray), SF SOCOM 5.56 suppressor (snow camo spray), SF SOCOM 5.56 4 prong flash hider (snow camo spray), Insight WMX200 weapon light (snow camo spray), CQD QD sling mount (snow camo spray), Tango down vertical grip (snow camo spray), LA5 laser pointer (snow camo spray), LA5 laser pointer remote switch (snow camo spray), KAC taupe front flip sight 99051 (snow camo spray), Matech rear adjustable flip-up sight, EOTEC EXP2 red-dot weapon sight (snow camo spray), LMT crane stock (snow camo spray), LBT AOR1 weapon sling, M4 5.56 magazine x 4, Magpul 5.56 PMAG (snow camo spray), FN MK17 SCAR assault rifle marksman setting (snow camo spray), FN MK17 SCAR 20” sniper barrel (snow camo spray), FN MK17 SCAR 7.62 suppressor (snow camo spray), FN MK17 SCAR 7.62 10RD magazine (snow camo spray), FN MK17 SCAR 7.62 20RD magazine x 5, NIGHTFORCE NSX rifle scope / mount (snow camo spray), Harris 6”-9” standard bipods (snow camo spray), LA5 laser pointer (snow camo spray), LA5 laser pointer remote switch (snow camo spray), Larue CQB angled TI mount (snow camo spray), Aimpoint T1 red-dot sight (snow camo spray), Sniper data sheet

COMMUNICATION: PRC-148 maritimeradio, PRC-148 antenna, TEA 10pin PTT (snow camo spray), Invisio blk M3 headset (snow camo spray)

PATCH SET: IR blk/ white US flag right hand velcro patch, IR blk/ white US flag left hand velcro patch, Skull embroidered velcro patch, KC1 call sign velcro patch

Related posts:
Mini Times 1/6th scale US Navy SEAL Winter Combat Training 12-inch action figure preview posted on my toy blog HERE
SEAL Team 6: The Ones Resonsible For Osama Bin Laden’s Demise – pics HERE
Action Figure Review of ACE 1/6th scale US Navy DevGru CQC Operator 12-inch figure posted HERE

Matt Gondek x Avenue de Arts x 3DRetro — Aggression Art Toy Aims for Fall 2018

Whoa. Matt Gondek’s upcoming Aggression vinyl art toy will bring the wicked vision of his original painting (2018) of the same into glorious 3D. In development with Avenue de Arts and 3DRetro who is handling production, the figure features a gnarly sculpt with a grizzled, drippy, ‘deconstructed’ Martian ready to…

Ralph Breaks the Internet: Wreck-It Ralph 2 – Official Trailer & Poster Debut

PRESS: ““Ralph Breaks the Internet: Wreck-It Ralph 2” leaves Litwak’s video arcade behind, venturing into the uncharted, expansive and thrilling world of the internet—which may or may not survive Ralph’s wrecking. Video game bad guy Ralph (voice of John C. Reilly) and fellow misfit Vanellope von Schweetz (voice of Sarah Silverman) must risk it all by traveling to the world wide web in search of

You Get What Yooka-Laylee

There was a time when the N64 ruled the world, and it’s not hard to see why. It was the successor to one of the most successful consoles ever made, it birthed both the conventions and the genre of the 3D action platformer in Super Mario 64, and it taught every kid and college student that playing as Oddjob is a bitch move. For seven years, cartridges and blisters ruled the Earth.

Several games also came to define the generation. Most notably and most obviously there was The Legend of Zelda: Ocarina of Time, but there was a breadth of releases that somewhat inadvertently ended up cultivating the Nintendo aesthetic. Snowboard Kids, Chameleon Twist, and even Conker’s Bad Fur Day somehow became the raunchy exception that proved the rule.

This more or less culminated in a hot and fresh franchise in 1998 from Rare called Banjo-Kazooie. It was everything the system became known for: bubbly and adorable characters, romping around a segmented but open world, and collecting the fuck out of some mysteriously critical baubles. The franchise even bookended the N64 with the 50% more successful Banjo-Tooie and permanently affixed the bear-bird combo as a cult classic.

Enter Yooka-Laylee, spiritual successor to both the Banjo and the Kazooie. Announced (kind of) back in 2012, the game has been touted by its collection of ex-Rare devs as precisely that: a revival of the classic game and its classic design. You can even see it on the game’s website where it describes itself as a “Collect-em-up for the Modern Era.” As if you needed to say anything else to the frothing mass of fans that grew up to be money-earning members of society itching to spend that cash on nostalgia.

Case in point: their Kickstarter hit its £175,000 goal in 38 minutes. That’s, like, pizza delivery time. It went on to hit £1,000,000 in 21 hours before totaling up to a whopping £2,090,104. Wrap your poor brain around that, you goddamn pleb. What do you even do with that kind of money? (I mean other than carefully budget it because making games is crazy expensive.)

The answer, apparently, is completely and unabashedly fulfill your promise to your 73,206 backers. It is absolutely and fully what it aimed to be: a revival of everything you remember about Banjo-Kazooie. The problem, however, is that it doesn’t seem many people remember quite what that is even if Playtonic Games super, super does.


Simon Parkin of The Guardian—as he always does—puts it best: “Yooka-Laylee is not so much a love letter … as a full exhumation of the late 90s platformer.” It drags that corpse, dead as it is, out of the ground and puts a controller in its cold, rotten hands. And to be fair, certain modern niceties are bundled in.

You move, for example, with a precision that Banjo couldn’t achieve even on his best day. And the camera, while not the best, is no longer a permanent, undefeatable enemy made to fight with you at every step. And, at first, it even leads to you believe that it’s collectathon mentality had taken a backseat to free and unfettered exploration.

It is, however, a ruse. It never quite asks you to partake in the myriad of varied monotonous exercises required to collect Pagies until it’s too late to realize you actually do need them and now everything feels like backtracking. And once you are forced to stare down the barrel of transforming into other things and fight baddies do you wonder if it was this grating all along.


The answer, unfortunately, is yes. Do you remember how Banjo-Kazooie operated on giving you timed resources to enable your abilities? That’s all back and just as exhausting and frustrating. What about the interminable awfulness of shooting things with your weird little Kazooie eggs? That, despite almost two decades of shooter innovations, is still a slovenly pile of terrible.

And as you embark on activity after activity, each one more inventive but less fleshed out than the last, more of these aged cracks begin to reveal themselves as if all these years out in the sun has dried and split the spackle. Playing a gigantic mini golf game, for example, is neat and sounds fun but it quickly unleashes all the unpleasantries of the game in 300-style volleys.

Metroid-style ability gates but a lack of a useful minimap? Perfect. Huge, expansive worlds with distinct themes but themes that dictate repeating and droning objectives? Fantastic. And just as a cherry on top, let’s throw on the trivia game show from Banjo-Kazooie but made worse, tortuous, and insipid.


As much as the game exists solely because of its revival status, the things that work the best actually have little to do with its source material. The more open and clever design of the game’s worlds, for instance, lend it to a more exploratory and fun-seeped experience rather than one that is fun-adjacent. An isometric platforming section similarly breathes life into the proceedings.

Yooka-Laylee is not a bad game; it just has bad parts. Unfortunately for all the fans that backed it and anticipated it for its Banjo-Kazooie roots, it’s those parts that are bad and the parts that are present in prodigious numbers. There’s a lesson there that, if someone is listening, is worth learning.

See how Shenmue III has been touched up since the last time we saw it

There’s a lot riding on Shenmue III for a lot of people.

Not only have several other developers and studios gotten in on the collaboration with Ys Net, but the original Shenmue creator Yu Suzuki is involved, and THQ Nordic, now parent company of Deep Silver, is also banking heavily on its success. As one of the highest earning Kickstarters of all time in any category, not just gaming, all eyes are on it to succeed — especially since it’s a continuation of a story seemingly abandoned in 2001.

Recently THQ Nordic hosted a segment on Shenmue III in a financial presentation, which re-iterated that the game was delayed in 2019, and showed off some new footage, showcasing some of the upgrades to the visuals we saw at gamescom. For a better look, you can check out the direct comparison video from Shenmue Fans.

Read more…

Alert Line WWII USMC BAR Gunner Uniform Set

The Browning Automatic Rifle (BAR) is a family of American automatic rifles and machine guns used by the United States and numerous other countries during the 20th century. The primary variant of the BAR series was the M1918, chambered for the .30-06 Springfield rifle cartridge and designed by John Browning in 1917 for the U.S. Expeditionary Corps in Europe as a replacement for the French-made Chauchat and M1909 Benét–Mercié machine guns that US forces had previously been issued.

The BAR was designed to be carried by infantrymen during an assault advance while supported by the sling over the shoulder, or to be fired from the hip.

Alert Line WWII USMC BAR Gunner Uniform Set features: M1944 Cap, M1 Helmet, US Marine M1942 Camo Helmet Cover, T-shirt, M1944 HBT Jacket, M1944 HBT Trousers, USMC Boondocker Boots, Leggings, M1936 Cotton Pistol Belt, M1941 Pack Suspenders, M1937 BAR Ammo Belt, M1941 knapsack, Shovel Set, Canteen Set, USMC 2 Pocket Grenade Pouch, M1942 First Aid Pouch, M1911A1 Pistol Holster, KA-BAR, US Marine M1942 Camo Rain Cape (“beach” pattern), M1918A2 Browning Automatic Rifle, Magazine Packs x2, MARK II Grenade. NOTE: figure not included (for display only)

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#BATMAN JUNK ART – Metal Sculptures by Patrick Amiot!

OK, there is a Public “Batman” Art Sculpture in California that I recently became obsessed with (pictured up above). I knew it existed, but I wanted to find out who the Artist was who made it. 

Well, I found out that is name is Patrick Amiot and he not only did this Batman sculpture but a few more. He does amazing work! He takes metal and other “junk” then he converts them into totally whimsical characters. 

I mean, besides the Dark Knight he has also done Baseball Players, Crazy Bikers, Funny Dogs, Cute Fish, Birds, Cats, etc… wayyyy too much to list here! 

Hey, just check out his WEBSITE sometime and look at his Gallery page. You will be in for a real treat!

The Fate Of The Furious Review

For such an explosive and visually tantalizing action movie, it’s odd to consider that The Fate of the Furious nails the fundamentals and somehow fails to stick the landing. It’s hard to point to any one part of the film that does its job poorly, and yet the overall taste left in your mouth is one of only tepid adrenaline. Amidst all the jokes and stunts and drama, there’s a revelation that it all feels a bit too hollow.

It’s a shame, too, because the premise is one of the best of the franchise. Picking up after Furious 7 and the solemn and heartfelt departure of Paul Walker’s Brian O’Conner, we find Dom (Vin Diesel) and Letty (Michelle Rodriguez) living a rather idyllic life in Havana, Cuba. Well, as idyllic as it gets for them, dealing with low-key gangsters and somehow getting into scraps that end up being resolved in cross-city car races.

The same goes for Luke Hobbs (Dwayne Johnson), too, in fact. He is found living what feels like an homage/jab at his yester-career, which is actually done rather well and paints a far more poignant picture than Dom and Letty’s reintroduction. But that all changes (as it is want to do) when a mysterious woman named Cipher (Charlize Theron) shows up in Cuba to make a demand Dom simply can’t refuse.

Needless to say, that’s where we get the bit about Dom turning on family, and that’s also where we get the weakest part of the whole movie. While family had been a theme of the past seven films (and was actually the theme of Furious 7), it is more of a utility here. Family and relationships and obligations are tools to be used, chips to be traded. It’s a sentiment that is literally stated outright at multiple points in the movie.

And as monumental as it would seem Dom betraying his family despite him being the single strongest thread tying everyone together, it’s an event that is mostly glossed over. It’s presented as inconsequentially as possible. As soon as it’s over, the gang is back to cracking wise and throwing quips. The lightheartedness is appreciated in the somber and ever-present consideration as to why Brian can’t be get roped into this mess, but it certainly takes the wind out of the betrayal sails.

That’s kind of true of a lot of what happens. Several events that could otherwise be the foundation of entire other Fast and Furious movies are taken for granted. I’d rather not spoil any of them, but it’s safe to say that the several aggressive and wild tendrils of Dom’s past comes back to whip and beat at the door even though they’re presented as nothing more than your everyday turn of events. It’s both disappointing and confusing.

The Fate of the Furious

That being said, everything that occurs moment to moment is rather exemplary. Director F. Gary Gray puts to use his full, wide, and considerable talents to make sure the various tones work. Humor lands with subtle and impressive efficacy in the way of a Friday while action feels slick and easy despite obviously being the result of millions of dollars, tons of effort, and a fuckton of ambition à la The Italian Job. Any given scene could easily be called the most charming of the movie.

It all comes together towards the end when storylines resolve and Gray is free to go hog-wild on putting everything together in a blender, toss in a few military-grade canisters of kineticism, and turn it on motherfucking high. Between Jason Statham’s Deckard Shaw laugh-inducing ass-kicking and a chase scene somehow more indulgent and eye-catching than the runway of Fast & Furious 6. Gray’s ability to know how to cut into action and not just for a reaction holds together this nonstop assault of action and makes it both digestible and enjoyable.

His chops hewn on Straight Outta Compton comes barreling onto the scene as well. With the prodigious acting ability of Theron, she not only makes a formidable antagonist but also manages to present the only cerebral threat to the crew that the franchise has managed. And it’s managed with more nuanced shades of menace (or as nuanced as a movie like this cares to get) that seemingly only Gray could handle.

The Fate of the Furious

The unfortunate thing, though, is that all of this rarely comes together in a smooth way. The tones often conflict with what is actually being stated or happening, especially when it comes to the crew having the time of their lives as their father figure is out galavanting as an actual terrorist. To the actors’ credit, they all pull it off with aplomb. Between Chris Bridges, Tyrese Gibson, and Johnson as well as the newcomers Scott Eastwood and Kurt Russell, they fully commit to the shtick. (All right, Russell is returning, but it’s his first time as a fun-lover.)

And for returning fans, there’s some extra jollies to be found. Seemingly permanent fixture of the series screenwriter Chris Morgan knows how to play up the pokes at the history of this franchise. Whether it’s throwing in cameos where you both least and most expect it or making sure references land with the appropriate amount of heavy-handedness, those of you that learned to ride or die long ago will be especially happy with where this particular entry goes.

Even outside of rabid fandom, it’s impressive how this once ragtag collection of underdog movies has grown into an international action thriller brand, dipping into superhero territory at times. And now it’s embarking in a new direction with the loss of Walker, which is also a loss of one of the best pairings in modern cinema with him and Diesel. It’s not as smooth of a transition as when Fast Five hit, but it certainly could have been a lot worse.

Final Score: 7 out of 10