Thanks to Kevin Liu we now have a very good look at Leader class Rodimus Prime, capping off the first wave of Power of The Primes. Kevin’s video is of course in Chinese, but presented clearly enough to tell what’s going on anyway. Most interestingly, we get side by sides with Titans Return Hot Rod, which shows the Hot Rod form of this toy to actually be a fair bit bigger. As Titans Return Hot Rod was already a bit big for a Deluxe, you can imagine the new one is surely pushing the boundaries of being comparable with Deluxes! The video as well as plenty of screencaps can all be found below – keep reading to see it all!
In a recent Ultraman Manga series set forty years after the original series, Shinjiro Hayata seems to possess a strange ability, and it is this ability, along with his father’s, Shin Hayata, that leads Shinjiro to battle the new aliens invading the Earth as the new Ultraman.
Threezero 1/6th scale STEALTH VERSION ULTRAMAN 12-inch Collectible Figure details: 31cm (12.2 inches) tall | Original body with over 40 points of articulation based on his appearance in the ULTRAMAN manga | Exquisitely detailed suit decals, paint application and weathering | Interchangeable Shinjiro head (sculpted by Ryu Oyama) | LED Light-up features: Eyes, Color Timer on chest, Spacium Blade device on arms.
Accessories: Spacium Blade arm blade effect pieces (clear parts) | 4 total pairs of Hands: 1 pair relaxed, 1 pair spread, 1 pair fists, 1 pair Spacium Ray shooting pose.
Requires 8 x AG1 Button Cell Batteries (batteries not included)
Preview pictures released of ThreeZero 1/6th scale ULTRAMAN SUIT 31cm collectible figure posted HERE
Check out Gen-Ti-Nel 12’Hero’s Meister 1/6th scale “Shinjiro Hayata” Ultraman 12-inch figure posted on my toy blog HERE
This post is gonna be a HUGE “image dump” where I’m gonna share a ton of photos of brand-new BATMAN V SUPERMAN: DAWN OF JUSTICE merchandise. Why? Well, there’s so much of it coming out that I’m going insane trying to keep-up with it all, ha!
First up is a favorite of mine, PEZ CANDY Dispensers in a boxed-set! Yes, there’s Batman, Superman, and Wonder Woman! These will also be sold individually packaged as well.
Then, from Buffalo Games, we get this cool 300 Piece Jigsaw Puzzle with really nice graphics!
EMPIRE Magazine has 2 different cover variations to collect!
HOT TOYS will be releasing some of their CosBaby Figures (I’m sure they will make more variations than just these two).
WIRED will be coming out with a really nice limited-edition BVS Watch!
SQUARE UNIX has this high-end “Armored Batman” Figure. They will be making more characters too, stay tuned for when we get some more pics you will be informed.
UNDER ARMOUR is gonna be creating some cool shirts to wear!
MATTEL is making a Batman “Voice Changer” Helmet!
And then last, but not least, Japan’s KOTOBUKIYA will put out this “Batman Battling Superman” Statue!
Whew! OK, now listen! If you’re out shopping and you come across ANY Batman merchandise, even the stuff not related to this movie, then please let us know, and if you can, please send us some pics!
Remember: The BAT-BLOG is all about sharing the love of the character and the joys of collecting Batman!
We’ve heard a near ungodly amount of news regarding the impending Guardians of the Galaxy Vol. 2. There are like a dozen post-credits scenes and writer/director James Gunn will continue for another 20 sequels. Or something. But what about Telltale’s take on the franchise. What about Guardians of the Galaxy: The Telltale Series?
Upfront, it sounds like the perfect marriage betwixt material and developer. These interstellar misfits were made for episodic content, freely flowing between sitcom-style predicaments and action-oriented cliffhangers. And with the guiding hand of a seasoned storyteller like Telltale, we can expect some rock solid drama to boot.
And it gets there. Sort of. The biggest problem it has is a lack of confidence. It doesn’t really know if it wants to be its own thing or something closer to the MCU version or a more strict interpretation of the comics. That identity crisis creates an often shaky and only occasionally intriguing story.
Technically, it should be based on the comic series, but there are distinct elements that muddle the delineation between that foundation and the movies. Characters look far closer to their Hollywood counterparts than those of the page, for instance. (Star-Lord is an especially noteworthy departure.) And the deeply infused musical schtick of being named after a Bob Dylan song and featuring silly moments to the tune of The Buzzcocks and Hall & Oates.
Given the massive success of the film, it’s not all that surprising that these inspired bits work the best. Running up a close second, however, is when the game chooses to eschew the silver screen entirely and do something different. Throwing Thanos (yes, the Big Bad of the entire MCU) immediately at the gang and making him, more or less, the genesis of the broader story is attention-grabbing and fantastic.
It puts upfront the drama that unfolds by putting this group of loosely tethered semi-heroes together. Each one has individual gripes, and those laundry lists of personal grievances shift into an albatross around each person’s neck. This is where the episode really shines in terms of storytelling. It lays out separate stakes and motivations naturally and clearly, propping up the rest of the season as well as this diminutive arc.
The problem is it is an interminable slog to get there. Walking between crew members just to initiate conversations is exhausting, let alone the entire preamble where a protracted investigation and exciting-turned-tepid showdown feel perfunctory—strangely punitive at times, in fact. It’s something Telltale has struggled with for almost its entire existence. When does its desire to make games get in the way of telling a story?
This is especially true of those classic Telltale moments when you see that someone will remember that. There’s a moment when you have to choose between two bickering teammates, but the choice doesn’t make a lot of sense. Any reasonable person would see that addressing either individual would be a losing proposition. It feels forced in a way that is entirely unpleasant.
And that’s a serious shame because there’s a lot of meat on these bones. These characters are way different from their innately charming MCU iterations, but Telltale found a way to make them relatable and likable quickly and effectively. And seeing their threads pull away from each other is almost inexplicably heartbreaking, pushing the momentum forward into the next episode. Whether or not that carries into the rest of the season, we’ll just have to wait and see.
Syberia is a classic point-and-click style adventure game that came out just as the genre was dying in 2002. It was received well and even spawned a sequel that came out a few years later. After that, the series basically went dark until earlier this year with the poorly received Syberia 3. Regardless of what you feel about that game, GOG.com is giving away the original classic in celebration of Syberia 3: The Complete Journey’s release.
I doubt most people are going to care about the latter as basically every review I can find says the game is a dud. At least we’ll always have the classics to go back to (now for free!). If you don’t have a PC, but still want to check out this interesting title, it has been ported to pretty much every console imaginable (Xbox, Xbox 360, PS2, PS3, DS, OSX, iOS, Android, Windows Phone). There was even a Switch version released a few weeks ago, which totally flew under the radar.
You’ll have until 10 am PST/1 pm EST tomorrow (November 11) to grab the game. After that, it will return to its $9.99 price.
WOO HOO! Here’s a quick post to share this wonderful photo sent in by a BAT-BLOG Fan who recently hit his local CVS Drug Store and came across these fun new “Batman” items!!
First up, here’s an individually-packaged PEZ CANDY Dispenser of BATMAN (They also made ones of Superman and Wonder Woman) and then, these 2 different packages of BATMAN Lollipop Rings, YUMMY!!
The Grand Maximus preorder period is over, and TakaraTomy have announced the results. While the recolor of Titans Return Fortress Maximus did meet its prerequisite of 2000 preorders and will be made, it couldn’t quite reach the goal of 3000 that was necessary for TakaraTomy to manufacture the special Pretender shell for the smaller Headmaster figure. It’s a pity, but focus on the positive: for the first time since we got Titan Class figures, there is an exclusive recolor available of one. Keep reading for the announcement from TakaraTomy.
As I’m slowly falling down to Earth, I look back on the plane as it meanders away from the island. It was a simpler time back when I was aboard, even if it was just as confusing sitting in a cargo hold filled with 100 people. But looking around at the other black dots of parachutes littering the sky, my hands begin to sweat—my muscles tighten. There are two jumpers less than a hundred yards away.
I knew it was on.
This immense and permanent sense of dread is otherwise known as PlayerUnknown’s Battlegrounds. The premise is simple: you and 99 other players are shoved onto an island and told to kill each other. It’s a bit Battle Royale in that way. You start off with nothing and immediately begin scavenging for supplies, armor, weapons—whatever you can find, basically.
There’s a bit of The Hunger Games in there, too. As you play, the Safe Zone will shrink and shift, and you do really want to be in the Safe Zone. Outside of that, bombings will sprinkle across the landscape and pretty much fuck up your Christmas. I mean, you’re just as likely to die in the Safe Zone, but you can’t really stab back at an explosion, you know?
Upfront, this game doesn’t play the best. It’s a bit…stiff in its controls (if that makes sense) in the way most MMOs are. Jumping is just a cycle of unwavering displacement, shifting between animations or stances is more like a snap than a transition, and there’s plenty of wavering connection reliability between everything and everyone that’s happening. Even the nice little touches like the third-person firearm collision aiming aren’t enough to make the mechanics sing.
But that’s not even close to the point of the game. The point of the game is dread. Creeping, powerful, overwhelming dread. Waiting in the plane’s hold, you can see as people shoot out of the back. But you wait. And wait. And wait. And you’re running out of island to land on, but there’s still a dozen players left. Last chance to jump. Oh fuck this is going to be a rough start.
And that’s before you even start playing. Once you land, paranoia quickly becomes a close, intimate friend as death notices start popping up in the corner. You slap your mouse around, shuttling your view across the entire breadth of the map with little desire to look with depth. Right now you’re looking for movement. Let your caveman brain take over. Cover good. Shit, something just went behind that tree.
Even if you make it into a building, it’s a dire situation. You’re crouched and roving between rooms, poking at scattered bits of survival items. You see a shotgun lying next to a pile of ammo through an open doorway, but you hesitate. Was that door already open? Why would a door be open? This has to be a trap. But without that weapon, you’re as good as dead. One step at a time, holding your breath, you walk forward.
The warnings start blaring. The Safe Zone is active. Shotgun pointed at the window, back to the wall, you inch your finger towards the map button. Without a pause, looking at anything but the horizon could lead to an easy kill for an opponent. But you have to. Like I said, you can fight back against an explosion.
Three minutes left. Three minutes to get halfway across the map and you still haven’t moved a muscle. The Safe Zone has shrunk down to the size of a dime, just as the player count has dropped down to a meager handful. Survival means moving, but survival also means not heading towards the scattershot gunfire you hear outside. It sounds more like a threat than a skirmish. Someone has been watching The Warriors.
Three minutes have passed, and you haven’t moved. At all. Shotgun still aimed at the window, back to the wall. Caveman smart. You’re breathing has shallowed but your heart is beating faster—harder. It’s so loud, you swear it’s going to give you away. You have to go. You have to. You stand up and you see it: a rifle, a rifle in the hands of the player that looks like the winner.
There’s something here with PlayerUnknown’s Battlegrounds. It doesn’t handle great and it’s fairly buggy (it just recently entered Early Access on PC), but there’s a reason why people are playing it. There’s a reason why you can hop on at a whim and join a full game. You’ll find out why even though you know you’re going to die, you still jump out of that plane.