“8 ‘Till Late” Plush Bodega by Lucy Sparrow in The Standard (June 5-30)

Currently launched and open at The Standard (High Line) is a concept solo show titled “8 ‘Till Late” – which features the plush-art of UK-artist Lucy Sparrow, whose “Convenience Store” features EVERYTHING on the shelves made of PLUSH! Exhibiting thru June 30th, all pieces are as well listed online for your purchasing pleasures!

Check out the videos and images featured here, and score yourselves

MotUC listed in Mattel Shop, currently with free shipping

Matty Collector closed with a whisper rather than a bang late last year (although the final sale — which I stupidly delayed in ordering until it was too late — was an explosion of value), taking with it many of our cherished toy lines. While the Masters of the Universe Classics line is effectively dead (Super 9 is making *some* figures, but so far they just seem like repaints of previously released MotUCs… and I stupidly delayed pulling the trigger there as well), the older releases may briefly live on in Mattel’s shop.

Mattel has added many of Matty Collector’s Masters of the Universe figures to its shop, including the classics and minis. On top of that, the site is offering free shipping on all of its Masters items during this week.

While this seems like great news, many of these figures have been available through Mattel’s ebay sellers store and, in some instances, at a cheaper price. Plus not everything they list is actually in stock, including convention items like the Hover Robots 3-pack.

All the same, I suppose this is good news since it feels a bit less like overstock they’re still trying to get rid of… although that’s almost certainly what these are. And, on the brighter side, it seems to include some things I haven’t seen listed in their ebay seller’s store.

[ Order at Mattel’s shop ]

New #BATMAN V SUPERMAN: DAWN OF JUSTICE Movie Toys and Collectibles Out Now!

Here’s a quick post to share a few photos of some new BATMAN V SUPERMAN: DAWN OF JUSTICE Movie Toys and Collectibles that are in stores now!

Check out this amazing “Boxing Set” of Superman and Batman! This new toy is being made by Mattel and it’s reminiscent of the Vintage “Rock Em Sock Em Robots”, a classic toy of the 1960’s.

Then, FUNKO, is releasing a set of BATMAN V SUPERMAN: Dawn of Justice Mopeez Plushes. There are 4 to collect: Batman, Superman, Wonder Woman, and Aquaman.

We reported awhile back about the special Dr. Pepper Cans that are being issued with a few characters from the film. Well, they’re also selling this larger 16 Oz. Can that features Batman, Superman, and Wonder Woman that are all on one can. I saw one of these the other night in one of my favorite convenience stores.

Oh yeah, speaking of “food” items. We also reported about the special bags of Doritios Chips with BvS graphics. Well, TARGET Stores have one exclusive bag that is only available at their grocery area, a SPICY SWEET CHILI Flavor that features an image of Batman and Superman staring each other down.

CHUNK by Jim Chan x Unbox Industries in Two New Editions

Catching up with a bit of CHUNK toy-news, with a look at the two recent colorway editions released/to be released, with the above-left edition being released in Thailand, and the above-right being a Taiwan exclusive released earlier!

CHUNK is a character vinyl designed by Jim Chan (Jim Dreams) and produced by Unbox Industries.

The CHUNK TATTOO KINGDOMCOME Version will be made available at the

Comparison pictures of Art Figures 1/6th scale Judge Dredd and VTS Judge Anderson figures

continued from previous toy blog post

After reviewing the VTS VM-013 1/6th scale New Epoch Cop 12-inch figure aka Olivia Thirlby as Judge Anderson from DREDD movie (action figure review HERE), let’s see how she fares beside the 2014 released Art Figures AF-015 1/6th scale Heavy Armoured Special Cop “DREDD” 12-inch figure (Reviewed earlier HERE and HERE). These two figures are released by different manufacturers and it’s interesting to see how they look beside each other. Art Figures also released their version of Judge Anderson but she just didn’t make the cut. Art figures’ version looks rushed and certainly not up to standard compared with VTS version. You can see the preview pics of Art Figures AF-020 1:6 Heavy Armoured Special Cop (Female) figure HERE.

These two figures look quite good together, even if they are made differently. The red color on the helmets are different, Judge Anderson’s helmet is a tad brighter than Dredd’s. Other minor differences exist but they are not as obvious. VTS 1/6th scale New Epoch Cop’s (Judge Anderson) Lawgiver Mk. II has more colors than Dredd’s which is mostly black. Knee pads and shin guards are different too.

Scroll down to see all the pictures including group pics of these 2012 movie judges alongside 1995 movie judges of Sylvester Stallone as Judge Dredd and Judge Hershey (NOT the chocolate).

Click on the pictures for bigger and better views.

Dredd strikes a very imposing figure compared to Anderson and that’s a good thing. The height difference works well here as we expect Dredd to be more intimidating and have a commanding presence.
Here are two different versions of the Judges. Medicom Toys released their 1/6 scale RAH (Real Action Hero) movie version Judge Dredd 12-inch figure way back in 1995 when the movie came out and it was my FIRST Medicom figure I ever bought. It also introduced me to the world of high-end collectibles. You can check out the action figure review HERE. Still waiting for an updated version. It’s been more than 20 years. A female Judge Hershey figure by ACE Girls Mission was released in 2010 – see the review post HERE. So there are a total of four Judges from two movies in the picture below.

I am now waiting for the 2000 AD x ThreeA 1/6th scale JUDGE DREDD 12-inch Collectible Figure which is most faithful to the comic 🙂 preview pics HERE

Scott Wilkowski x Luke Chueh x Clutter — Infected Decapitated Bear Head Blood Red Edition (4.5)

Heads up 😉 Clutter will release the new Blood Red Infected Decapitated Bear Head (125 pcs, $150) from Scott Wilkowski and Luke Chueh on Wednesday (4.5) at 9 AM PST from the Clutter web shop. Featuring a translucent red bear head with embedded skull in the middle of a shiny…

Loot Rascals Review

Based on the title alone, you’d think that Loot Rascals is all about the loot. (And rascals, if you want to be pedantic about it.) For that much, it’s true, but the game is also difficult, esoteric at times, and damn hard to put down. It combines a lot of odd parts into a surprisingly compelling whole.

Perhaps that’s what you get when you have a man who says he’s not interested in roguelikes design a game that cribs quite a few staples from the revival genre. Ricky Haggett and the rest of the team at Hollow Ponds have created a game that features procedurally generated maps chockfull of enemies that drop color-graded loot—all of which you’ll lose upon death—but it’s everything else that makes it worth playing.

For one, it has personality out the yang. It’s bright and colorful in a way many games simply aren’t, but it’s also quirky to a fault. From the moment the story begins to unfold—which is admittedly light since it can be entirely summed up as “escape an alien planet”—you’re treated to a sardonically Scottish AI, a flagrant disregard for common sense and physics, and a full indulgence in the tone and attitude of a Ren & Stimpy. If there’s one thing you can’t hold against Loot Rascals, it’s its sense of style.

On the gameplay side, it’s shockingly simple, but with the adherence to a stark and unflinching set of rules, it becomes complex and brutal in a way that makes you keep coming back for more. The game takes place on a hex grid, and with each move you make, enemies patrolling the level can also move. Some move one-for-one to you and others only move one spot for every two of yours.

This is important because when you and an opponent occupy the same spot, you two battle it out. When you swing, you hack away HP equivalent to your Attack rating. When they swing, their own Attack rating, your Defense rating, and a dice roll get mixed up into a bucket and determine how much damage you get, if any at all.

At best, you’re going to be able to take five knocks or so, which means if you play recklessly, you’re going to die. Like, a lot. Even if you play smart, you’re probably going to die a lot. You have to position yourself to not get surrounded or cornered into battles you don’t anticipate because with a certain number of moves, enemies change tactics. If they attack first, you’re almost guaranteed to take damage, so you’re going to want to time your moves right so you can one-shot as many aliens as you can.

Loot Rascals

It conjures a fascinating dance between you and the game. You end up teasing out faster foes into a chokepoint where you can line them up and knock them down while trying to coax stronger, usually slower enemies into amenable positions to not get swarmed and—consequently—dead. And once you mix in map elements like electrical pads that charge up or wholly create new baddies, it becomes even more about managing these chess pieces that are inherently uncontrollable.

And then even if you fight your best, your best may not be good enough. Or rather, quick enough, as demonstrably harder enemies will eventually descend upon the map after a while. These guys don’t fuck around and suddenly turn this tango of opportunity into one of desperation, taking the kills and hits where you can.

The same sort of positioning philosophy comes through in your equipment and inventory. You have ten slots to fill with cards, cards that you’ll pick up along the way for killing aliens or completing side quests. Some are dedicated to Defense, some are dedicated to Attack, and others augment the ones you currently have equipped. The best ones, however, pull double duty, allowing you to switch their utility or giving positional bonuses.

Loot Rascals

Some, for instance, get bonus points for being in even slots or in the top row. Others will boost the card to their right while negating the card to their left. This interplay between physical alignment and actual card attributes makes for an unexpectedly intriguing and deep loot system. You’ll spend a good amount of time crying out to the gods every time you have to pick between an upgraded helmet card or a weaker one that can be actively switched between Attack and Defense or the like. (But, you know, in a good way.)

It’s almost too obviously not for everyone, despite streamlining the adrenal rush of getting loot and making your rewards’ value immediately apparent. With no team to keep track of and very little in the way of special moves, the focus is entirely on the mechanics and the prizes you get along the way. But the basic loop of embarking upon journey after journey only to smash bow-first into another set of cranky, alien rocks can be exhausting to the point of swearing it off completely as if it were a crazy ex.

Even so, there’s no reason you shouldn’t check it out at least once. You get to hang out with a bunch of oddball, charming spacefaring folk; you get to fight seahorse aliens that are actually half horse; and you get to tickle your pickle over an endless and endlessly joyful deluge of rewards. Get your rascals on the loot that Loot Rascals can offer and it just might hook you.

Loot Rascals

+ An art style that you wish you could have on your walls
+ Gameplay that is simple but deep and punishes and reward you in equal measure
+ Loot system forces you to make some heartbreaking decisions
– Brutal difficulty can be a real turnoff at times
– Story is charming but isn’t at all compelling

Final Score: 7 out of 10

Game Review: Loot Rascals
Release: March 7, 2017
Genre: Turn-based roguelike
Developer: Hollow Ponds
Available Platforms: PlayStation 4, PC
Players: Single-player
MSRP: $14.99
Website: http://lootrascals.com/